Here it is, a very long video on YIIK: A Postmodern RPG. Special thanks to Andrew Allanson of @AckkStudios for allowing me to interview him.
https://t.co/0Pof1Gi2EE
Long development cycles aren't the only reason people under 30 don't engage with this franchise anymore and Square-Enix should probably start looking into that.
Yoshi-P says it has become harder for younger people to engage with the Final Fantasy series because the release intervals for new titles have gotten longer!
"I'm 53 now, and I've been playing since Final Fantasy 1 in real time. But for younger generations – people who grew up naturally accustomed to action-based combat and online competitive play – the recent entries in the series may have been harder to engage with.
Part of that is simply because I'm sorry to say... the release intervals for new titles have gotten longer, so some players haven't really had the chance to connect with the series the way older fans did."
https://t.co/L71GUUqKzT
Shout out to @asumsaus for keeping the memory of my apathetic distaste towards Icons: Combat Arena alive.
One of the company heads emailed me afterwards, asking me if I would help promote Rushdown Revolt (before it was announced). I'm not into NDAs. Also I didn't want to.
BioWare has spent the last decade developing and releasing AAA flops. There's no way that anyone there is only *now* worried about the company's future unless their view of reality has been completely distorted.
A minimalist logic game. Can you solve for 𝒙?
❓ Infer the rules of each glyph without hints
🧠 Over 300 handcrafted across evolving lands
🎶 Chill, reactive soundtrack as you play
CIPHER ZERO. Out Now.
https://t.co/4a7DUDdxGp
#GameDev#IndieDev#SolveForX