@AdamCYounis Higher production? People have made a lot of really great games with Godot. From what I understand it would be perfectly suitable for the types of 2D games you make.
Taking a break from my game to improve some skills so I can be more efficient when I return to it. Here is my first ever walking animation! Improving my art and animation skills is one of my top priorities. #pixelart#indiedev#gamedev
It's been awhile since I posted a gameplay video. I've made a ton of improvements since the last time I shared something! I hope you like it!
#gamedev#indiedev#shmup#marianaintothedepths
It's been awhile since I posted a gameplay video. I've made a ton of improvements since the last time I shared something! I hope you like it!
#gamedev#indiedev#shmup#marianaintothedepths
@cbonacheaiv@girlfromcanada@Jrawry To elaborate here, games need to have in game options to provide players with more direction and information if it’s needed but I like it when that is optional. I don’t want to have to rely on quest markers and such if I don’t want to.
@cbonacheaiv@girlfromcanada@Jrawry This take is a good take. There is a place for all types of games and I believe every game should have as many accessibility options that the devs can fit in, but I love games that force me to think. I used a physical journal while playing Elden Ring and I love that.
I’m learning just how hard sound design is. I’ve got a new found respect for those that do it. It’s not easy even if you are just making a bleep bloop noise 🤣
#indiedev#gamedev
@G4TV Chrono Trigger! I’d love to see a remake or a sequel to Jade Empire as well but it’s hard to say how that would turn out. I’m very cautiously optimistic about the KOTOR remake.
@NickRewind Gotta be Hey Arnold!, Rocket Power, Fairly Oddparents, Spongebob, and Doug. I feel really bad leaving Rugrats, Angry Beavers, Catdog, and Wild Thornberries out though.
@NobleValerian @JoGribbin Similar to “roguelike/lite/whatever” games and “Metroidvanias” it has value in at least giving you an idea of what to expect (e.g dying a lot and trial and error). But games should be able to be described independently of comparisons.