Greetings Friends,
If you can, please consider making a small donation on my website to help support my efforts. My site is 100% community-supported. You can help out here: https://t.co/gjJM8HMArL :-) #freegamebgm
I established a business @devjoniscience. Mostly consultation and open-source product development.
Looking forward to continue with OMAPELI (with a big update) later this year.
@CodedSlush I use Panda3D - flexibility of Python with the performance of C++.
But I don't think this matters for the gamers. Only if I release my game open-source - as Panda3D is - maybe it then attracts open-source enthusiasts ๐ค
If I wanted not to touch C++, I could have also created the sphere once during the startup (then copy and scale it), or then set up a parallel Python process "background worker" to create models without worrying the 16.7 ms = 60fps time limit.
My sphere creation code was slow (~5 ms) - Too many function calls for Python. Vertex-by-vertex.
Implemented it C++. Now it is hard to measure even ๐
One level higher, all the code is still in Python.
No reason to change there.
#flexibility#python#panda3d#gamedev