We're building something for game developers who are tired of spending hours deploying Unity games.
One command. iOS + Android. 45 seconds.
🚀 Launching soon at https://t.co/FUyCivfKrD
Built by @rex_raph, creator of Flutter Unity Widget, and the Game Framework team.
#gamedev #unity3d #indiedev
@rsuyoy It really is. The game itself is only half the battle, then you've got platform-specific builds, store submissions, device testing, performance tuning across hardware. The fact that anything ships at all is genuinely impressive.
Unity & Unreal Engine inside Flutter. One command.
Embed game engines directly in your Flutter apps — native performance, bidirectional communication, full lifecycle management.
game publish — version, store, and ship your builds to Android, iOS, Web, macOS, Windows & Linux.
Open-source SDK → https://t.co/4gZ60gyIw6
Cloud registry for teams → https://t.co/FUyCivfKrD
#Flutter #Unity #UnrealEngine #GameDev #OpenSource
When we said 45 seconds, we meant it.
One command. Your Unity or Unreal Engine game — deployed to iOS & Android through Flutter.
No complex build configs. No platform-specific hacks. No waiting.
Just game publish and it's live.
Join the waitlist → https://t.co/FUyCivfKrD
#gamedev #unity3d #unrealengine #flutterdev #indiedev #devtools
We're building Game Framework — the fastest way to deploy Unity + Unreal Engine games to iOS & Android through Flutter.
One command. 45 seconds. Ship it.
Powered by the tech behind flutter_unity_widget (893+ likes on https://t.co/77brt9dVUF).
https://t.co/FUyCivfKrD
#gamedev #followfriday #indiedev
Game Framework — deploy Unity + Unreal Engine games to iOS & Android through Flutter.
One command. 45 seconds. Done.
Flutter side built by the creator of flutter_unity_widget (893+ likes on https://t.co/77brt9dVUF). We're building the Game Framework Cloud.
→ https://t.co/FUyCivfKrD → https://t.co/4gZ60gyIw6
#gamedev #flutter #unity3d
@unity Great to see Unity's Create side outperforming expectations. That's the part that matters most to developers. A stronger Unity means a stronger ecosystem for everyone building on it. Bullish on what's ahead for Unity devs.
game publish
That's it. That's the tweet.
The fastest way to deploy your Unity or Unreal Engine game to iOS & Android through Flutter.
One command. 45 seconds. Done.✅
https://t.co/FUyCivfKrD
#gamedev #unity3d #unrealengine #flutter #indiedev #devtools
100%. First impressions are permanent now. Steam reviews from the first 48 hours can make or break your entire launch. Players aren't just judging the game, they're judging the build quality, the load times, the UI responsiveness. Five polished features that feel tight will always beat fifty that feel half-baked. The bar has shifted from 'is the idea cool' to 'does this feel like a finished product.
Not a game, but the tool that ships them.
We're building Game Framework, deploy Unity + Unreal games to iOS & Android through Flutter. One command. 45 seconds.
Flutter side built by the creator of flutter_unity_widget (893 likes on https://t.co/77brt9dVUF). We're building the Game Framework Cloud.
Early access → https://t.co/FUyCivfKrD
#gamedev #ShowcaseThursday
Not a game, but the tool that ships them.
We're building Game Framework.
Deploy Unity + Unreal games to iOS & Android through Flutter. One command. 45 seconds.
Flutter side built by the creator of flutter_unity_widget (893 likes on https://t.co/77brt9dVUF). We're building the Game Framework Cloud.
Early access → https://t.co/FUyCivfKrD
#gamedev #ShowcaseThursday
This. The amount of times a trailing space in a string has caused a 30-minute debugging session is painful. [SerializeField] is cleaner, safer, and the inspector makes it so easy to set up. Another underrated benefit, it makes your code way more readable when someone else picks up the project. You immediately see the dependencies without digging through Find() calls.
@socialwithaayan 48 agents with actual structure — directors, QA leads, design review. This is what's been missing from AI-assisted game dev. The solo dev era just leveled up hard.
@UnityCodeMonkey Scope? No. But the fact that Unity lets a solo dev even attempt it is wild. 10 years ago this conversation wouldn't even exist. The tools keep getting better and the gap keeps shrinking.
@SunnyVStudio The new grid & snap tools are a huge QOL upgrade. Curious how this plays with mobile deployment workflows. We've been working on cutting Unity → mobile deploy time to 45 seconds with Game Framework — Unity 6.4 support is definitely on the roadmap.
2D, 3D, AR/VR — all in Flutter.
Game Framework lets you run Unity + Unreal Engine inside Flutter with native performance.
One command. iOS + Android. 45 seconds.
Built by the creator of flutter_unity_widget (893 likes on https://t.co/77brt9etKd).
Early access → https://t.co/FUyCivgihb
#gamedev #flutter #unity3d #unrealengine #indiedev
@GorkaGames This is fire. The gamedev tooling space is finally getting the love it deserves. We're doing something similar on the deployment side — one command to ship Unity + Flutter to iOS & Android. Builders building for builders.