Adding Force when the player attach and release the rope improves the swinging experience. Also added a fancy particle system to show the closest hook and a FPS counter on the UI for debugging purposes #unity3d#gamedev#indiegamedev
A very first version of gameplay, Itβs working pretty well...OPS π€ Do you know the βFly Awayβ song from Black Eyed Peas? Itβs sounding in my head right now π
Itβs been a while since I donβt publish - personal issues - and Iβve decided to change direction on my main project.
Iβm gonna focus on a simple volleyball game, great thing to practice basic movement, AI and low poly models ππ
Practicing basic UV mapping with this simple key created with Blender. I also generated this metalic/golden texture with Gimp following a tutorial. I find the texture generation a very interesting topic.
#gimp#texture#key
This is the render result of the floating island from the previous scenario using Blender π·
Need to master good lowpoly vives. I see people out there is making awesome things. Gotta keep working it! βπΌ
#floatingisland#lowpoly#blender3D#3D#gamedev#indiedev#game#unity3d
Just made a very quick and simple spawner that runs forward x axis instantiating βanchorβ prefabs between a controlled random range on the y axis. This way I pretend to autogenerate scenario on the go. Still a lot of work to do!
#gamedev#unity3d#indiegame#indiegamedev#dev
Just realizing is not that easy compaginating an ordinady programming job with your own game development in free time. I need more hours a day. My sincerely respect to all hard workers. Superheroes! ππΌ #gamedev#indiedev#game#unity#unity3d#indiegame#ios#android#apps#dev
@HardcorePulse @mikeBithell Right! Love Thomas Was Alone! :) Althought my plan is to make a 2,5D game based on cyberpunk aesthetics. Iβll get into Blender when I accomolish most part of the game logic