@YouTube I would like to request help for an inappropriately suspended channel “GamerPete”.
This channel was suspended for “reused content”, and was unable to send an appeal. The channel’s content had been monetized for years without issue and did not meet the criteria.
@TeamYouTube I would like to request help for an inappropriately suspended channel “GamerPete”.
This channel was suspended for “reused content”, and was unable to send an appeal. The channel’s content had been monetized for years without issue and did not meet the criteria.
@Brokeonaboat@WeAreMassEffect BioWare hasn’t been able to develop multiple games at once for awhile. The project was in a holding pattern essentially until Veilguard shipped, so it probably hasn’t been worked on for very long beyond a lot of concept and prototype work by a very small team until recently.
I made something. #bloodlines2 had me thinking about VTM, so I stumbled across some official crossover material between VTM and Cyberpunk 2020 from the 90s. That spiraled out into this: Cyberpunk Vampires: https://t.co/KMJ3Qx8iTC
Well, I finally had the chance to put my thoughts on Veilguard into a script. The result is 54 minutes in which I try to be fair to the game’s good qualities, but also vent my frustrations with the writing and how it engages with the DA world
https://t.co/2W971wkhbV
@kalaelizabeth Good choice! I’m replaying 2 myself at the moment to lead into a 3 replay. Really you can skip to 3 without missing too much, but there’s a lot of additional context you’ll get from 2.
You’d have even more context with 1, but the first game hasn’t aged well at all.
@kalaelizabeth I think I’m neutral. It sounds interesting without revealing too much, doesn’t necessarily reveal too much about the dread wolf for new players… It doesn’t seem like a vast improvement either.
Okay, I sort of forgot to post but I do have a new video, this time about a new game.
Everything to know about the lore of EXODUS, a new sci-fi RPG from a team of industry veterans.
https://t.co/WY6Z87Hdpx
@GhilDirthalen I’m guessing that, as the writing really should all be done on Dreadwolf, well paid employees that weren’t actively needed for a project were put on a list to be axed.
As for why, nothing good for BioWare’s future. Maybe EA thinks large writing staffs are a thing of the past.
I know I said I would do some Dragon Age content, and I want to get back to some of that before the end of the year, but I’ll admit my enthusiasm for Dragon Age was a bit sapped by the lack of news this year.
After sixth months of dormancy, I arise!
I haven’t been idle, either. Today I have a big project for you: a deep dive into the pacific rim of the Cyberpunk universe.
Cyberpunk: Pacific Rim Deep Dive (Japan, China, Korea, Australia and Others)
https://t.co/PolpVSxtDi
It’s been a very busy time for me IRL, and the rest of the year will be too, but I hope to get back to making content a bit more regularly now that this project is out.
4 year anniversary of @BioWare's Anthem (Feb 22 2019). A game with both highs and lows, but still one of the finest examples of in-game flight you can find outside of a flight simulator.
Well, the culmination of 3 months of work and my largest project ever is complete. I’m pretty happy with it!
I’m going to get back on producing Dragon Age content to provide my thoughts on Absolution, the Missing, and the Leaks this month.
https://t.co/fL0f4pHBPh