@SleepingLogsDie We’re big Skyrim fans too. If you’re the kind of player who reads every book, Narramor might be right up your alley. Even the demo includes five lore books, filled with worldbuilding… and a few useful clues if you pay attention.
Do you actually read books in RPGs?
In Narramor, books are part of the worldbuilding, but they're not just lore dumps. They contain clues, secrets and pieces of knowledge that can help you understand what is really happening in the world.
#indiegame#rpggame#gaming
In Narramor, ancient knowledge can unlock new spells, reshape factions and change the fate of entire regions. Explore ruins, uncover secrets and decide which truths are worth bringing back to the surface.
#indiegame#indiedev#rpggame#rpg#gaming
Bardenfell is one of the last settlements standing in a frontier scarred by war and famine.
Narramor is a fantasy RPG where players explore alone but shape the same shared world together.
#indiegame#indiedev#rpggame#rpg#gaming
A glimpse of what combat actually looks like in Narramor.
The goblin archer should draw a dagger if engaged in melee, but it doesn’t.
Still rough around the edges…
#indiegame#indiedev#rpggame#rpg#gaming
Scrolls give immediate power.
No stamina cost. No preparation. Just fire and parchment.
Or you can keep the scroll, study it, and learn the spell permanently.
Learned spells consume stamina, though.
Even magic leaves you breathless.
#indiegame#indiedev#rpggame#rpg#gaming
Indie devs should help each other more often.
They gave Narramor a signal boost, so we’re happily returning the favor. Cool project. Go check them out!
One thing I like about this slice:
The quest gates are doing narrative work.
Clues appears after enough testimony.
Blocked roads make sense in narrative context.
State checks become pacing tools.
#gamedev#RPG
@emotional_realm Thanks! The idea is that a few core attributes influence many mechanics with different weights. Easier to balance for a small team, but still flexible for players. You jump into the adventure quickly, then characters diverge through choices, gear, skills and consequences.
There are no rigid classes in Narramor.
Strength affects damage, stamina and survivability.
Dexterity improves precision and defense .
Charisma influences dialogue and magical potential.
Attributes influence several systems at once.
#indiegame#indiedev#rpggame#rpg#gaming
Fighting multiple enemies tends to escalate quickly.
Damage adds up. Three goblins don’t hit hard… until they all do.
You can switch stance, change weapons, control the crowd, but every action costs stamina.
#indiegame#indiedev#rpggame#rpg#gaming
The last couple of weeks, we’ve been experimenting with physics and weather.
Does this kind of detail matter to you in an RPG? Or is atmosphere built elsewhere?
#indiegame#indiedev#rpggame#rpg#gaming
Not every weapon works against every enemy.
What cuts flesh won’t always break bone.
Skeletons don’t bleed, and they’re not impressed by piercing.
Some have to learn the hard way.
It’s mostly common sense.
#indiegame#indiedev#rpggame#rpg#gaming
Switch your weapons, and your available moves change with them. Some techniques carry over, others belong to the weapon itself.
The most brutal abilities must be earned: they cost character points, and only unlock if you’ve trained the right path.
#indiegame#gaming