Real-time combat, with an RPG soul.
In Narramor, your character’s abilities decide whether a blow lands. Your tactical choices decide how the fight unfolds.
And the dice? They have opinions of their own.
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Bardenfell Real Estate.
Fine houses. Conveniently located near goblins, undead and the occasional refugee crisis.
As anyone who's ever bought a house will know, it's remarkably easy to have more ideas than money.
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Meet one of the two playable characters from the Narramor demo.
We explored quite a few different directions for our female adventurer.
Then we saw this one.
There wasn't much left to discuss.
Concept art by @eleonoraturco_art
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Early explorations for one of Narramor's druids.
She has her duties, her secrets, and very little patience for adventurers looking for praise.
You'll meet her outside Bardenfell.
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@gebirged Fair point! We probably started showing the game a little earlier than we should have. The Steam page is almost ready now, though, and we’ll announce it here as soon as it’s live. Hope we can still earn that wishlist!
@MilikaTepa Thank you! The interiors are actually a bit of a mix between old pubs and mountain refuges in the Dolomites. Warm, cluttered, and hopefully the kind of place you’d want to stop after a long day on the road.
Magic can turn a bad fight around and keep dangerous things at a distance.
But magic has its limits.
If steel is your trade, a little magic can go a long way.
If magic is your path, don't forget the simple things.
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@MilikaTepa Thank you! We spent quite a bit of time trying to get that cold, damp atmosphere right. Fog and darkness can also make exploration a little more troublesome in Narramor. We’ll gladly take the Valheim comparison!
An archer behind a swordsman is a different problem from three goblins surrounding you. Spiders are much less troublesome when kept at a distance. And skeletons don't particularly mind being stabbed.
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You can always try talking.
In Narramor, parley can save you a fight, uncover useful information, or open paths you weren’t expecting.
It can also end in exactly the fight you were trying to avoid.
Still worth a try.
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Sometimes you'll escort someone who needs your protection. Sometimes you'll find a companion perfectly capable of returning.
You give your bidding. They choose how to heed it.
Leadership would be considerably easier otherwise.
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