would be legendary if https://t.co/1Sc1wp5IVE implemented a way to add liquidity to launches from treasury as they reach certain milestones, need deeper liquidity once coins break 10M / 50M / 100M so ppl can ape in size onchain to send to higher prices
if portion of fees went towards deeper liquidity + twaps on certain coins ppl would be more incentivized to buy coins higher, the incentives for launching coins is already glitched to peak so activity never stops, have to add incentives to the other side for traders so coins have better chance of reaching higher mcaps
@IslandsOnSol Limiting new players’ experience while the economic system is still unclear just makes me bearish on this token after your update.
Man, if you don’t know how to design a proper in-game economy, there’s no shame in copying a proven model.
@IslandsOnSol I haven’t seen new players joining. I played for 12 h, and half of that was just wandering around because high-level players killed all the monsters. I was basically running back and forth for nothing—chopping trees gives no XP. After 12 hours I’m still lv 13. What a great game
@solanagaming@IslandsOnSol I haven’t seen new players joining. I played for 12 h, and half of that was just wandering around because high-level players killed all the monsters. I was basically running back and forth for nothing—chopping trees gives no XP. After 12 hours I’m still lv 13. What a great game