An oriented bounding box (OBB) from a mesh enables fast collision detection, outperforming a convex hull. For large scenes, use primitive shapes for collision meshes to optimize performance.
@janedoecentral I'm so disappointed by what we could have had (her design from an early beta is on the left). If she looked anything like the left pic, I would have tried to m6 her.
@hcnone Out of curiosity, are the voices she's doing more or less close to how you imagined your characters would speak? Love your art, characters, and game btw!