Hey everyone,
I've been working on a recompiled version of Conker and wanted to finally share some details about the project.
The game is currently around 70% playable. The goal is to preserve the original experience while also adding features that weren't possible on the original hardware.
Current progress
Around 70% of the game is currently playable
Working on the remaining areas, mechanics and bugs
Focused on keeping the original gameplay and feel intact
The project is being recompiled rather than simply running the original game through an emulator
Mod Support
One of the main goals of the project is proper mod support.
The idea is to allow the community to create and add things such as:
Custom characters and assets
Gameplay modifications
New content
Custom maps and levels
Texture and model replacements
Community-made projects and experiments
I want the project to be something the community can actually build on rather than just another way to play the original game.
Multiplayer — No Split Screen
Another major goal is network multiplayer over Ethernet.
Instead of having multiple players sharing the same TV through split screen, each player would be able to connect over the network and play from their own screen.
The multiplayer architecture is also theoretically capable of supporting more than 16 players.
However, this is not confirmed yet. I still need to properly test the limits and see how the game and networking perform with a larger number of players.
For now, consider 16+ players a theoretical possibility rather than a confirmed feature.
If it works as expected, having a large Conker multiplayer session over a local network would be pretty interesting.
Still a work in progress
The project is nowhere near finished yet.
The 70% playable figure refers to the current state of the game, not 70% of the entire project being completed. There is still a lot of work to do, especially around multiplayer, modding, compatibility, optimization and polishing.
I'm sharing the project now because I think there are people here who might be interested in seeing where it goes.
I'll share more screenshots, videos and development updates as development continues.
The main goal is to bring Conker to modern hardware while giving the community proper mod support and potentially large-scale network multiplayer without split screen.
Hey everyone,
I've been working on a recompiled version of Conker and wanted to finally share some details about the project.
The game is currently around 70% playable. The goal is to preserve the original experience while also adding features that weren't possible on the original hardware.
Current progress
Around 70% of the game is currently playable
Working on the remaining areas, mechanics and bugs
Focused on keeping the original gameplay and feel intact
The project is being recompiled rather than simply running the original game through an emulator
Mod Support
One of the main goals of the project is proper mod support.
The idea is to allow the community to create and add things such as:
Custom characters and assets
Gameplay modifications
New content
Custom maps and levels
Texture and model replacements
Community-made projects and experiments
I want the project to be something the community can actually build on rather than just another way to play the original game.
Multiplayer — No Split Screen
Another major goal is network multiplayer over Ethernet.
Instead of having multiple players sharing the same TV through split screen, each player would be able to connect over the network and play from their own screen.
The multiplayer architecture is also theoretically capable of supporting more than 16 players.
However, this is not confirmed yet. I still need to properly test the limits and see how the game and networking perform with a larger number of players.
For now, consider 16+ players a theoretical possibility rather than a confirmed feature.
If it works as expected, having a large Conker multiplayer session over a local network would be pretty interesting.
Still a work in progress
The project is nowhere near finished yet.
The 70% playable figure refers to the current state of the game, not 70% of the entire project being completed. There is still a lot of work to do, especially around multiplayer, modding, compatibility, optimization and polishing.
I'm sharing the project now because I think there are people here who might be interested in seeing where it goes.
I'll share more screenshots, videos and development updates as development continues.
The main goal is to bring Conker to modern hardware while giving the community proper mod support and potentially large-scale network multiplayer without split screen.
@musician75597 This is the start of a new era for conker, maybe (just maybe) a port for others consoles it's possible, the only one i have in my hands it's PS2, but it's EARLY to talk about this XD
And a side project with my brother
I've been working on a Wii U port of Lighthouse, the Banjo-Kazooie PC port.
Current features
Wii U port
60 FPS support
Upscaling
Multiplayer co-op implemented
Randomizer support
Multiplayer Co-op
One of the main features is multiplayer co-op.
The basic co-op functionality is already implemented, allowing two players to play Banjo-Kazooie together. (Including cross-platform, YES YOU CAN PLAY PC AND WII U TOGETHER)
There is still testing and polishing to do, but the core functionality is working.
Randomizer
The port also supports a randomizer.
This allows different elements of the game to be randomized, making each playthrough potentially different and giving the game more replayability.
60 FPS and Upscaling
The port supports 60 FPS and upscaling, taking advantage of what the Wii U hardware can do while keeping the original look and feel of Banjo-Kazooie.
About the Project
To clarify, this isn't a port made directly from the original N64 game.
Lighthouse is already a PC port of Banjo-Kazooie, and this project is a port of Lighthouse to Wii U.
So the work is focused on adapting Lighthouse and its systems to the Wii U hardware while adding and improving features along the way.
Still a work in progress
There is still plenty of work to do, including optimization, compatibility, testing and polishing.
The current goal is to get the port running as well as possible on real Wii U hardware and make use of the features that Lighthouse provides.
I'll share more screenshots, videos and development updates as the project progresses.
https://t.co/QkTj1H3X8S