"Mining games characteristically treat generated artifacts as disposable, enabling and arguably enouraging dynamics of extraction and consumption... Gardening games replace these dynamics with dynamics of nurturing and caretaking..."
https://t.co/YkJCJxTIrt
239 Cores managed to escape the *pachinko trash world*. Now, the five first sets of Core Membranes, collectible textures wearable throughout the journey, are here, made by @pwr_studio, @GengParrr, Pangchiu Cowboy, @GVN908 and Alfred Pietroni.
I've always been curious about how scientist-artist collabs are like since I left my job in science to walk on this art path.
If you're interested in agricultural robotics, world building and character dev, here is a version from @SantoshPitla and me, featured by #TechRefactored
@ShannonVallor Maybe she could get some word buttons like those? https://t.co/OLJzohsHIu However, I feel it is still more interesting to see how she constructs her language through objects instead of learns sth given by humans
@GengParrr & @SantoshPitla#FlyoverSummit Oct. 21
Artist | Associate Professor
https://t.co/Ay8uHAqyzx
https://t.co/PeodKzVann
The Making of Codex Nebolusian
Precision Agriculture in the form of scientific research and worldbuilding feat. Ann, Kee, Raa, Guu and their AI helpers.
Would you like to meet Ann, Kee, Raa, Guu and their AI Helpers from the Nebolusian Field? - Happy to have collaborated with the resourceful @SantoshPitla and contributed together to the Flyover Summit.
Join us on Thursday!
@WillWiles@MysteriosoX My son in the past couple of weeks, prompted by a friend playing it, has been playing "Farmyard Simulator" and happily spends time discussing the best tractor he can lease now.
They've been working on the same farm for hours discussing the best way to farm their land etc.