Geode v5 for 2.208 is out!
This release includes a LOT of internal changes, which bring increased performance, less bugs, and a unified mod keybinds system.
Please be patient with mod developers, not all mods are updated for 2.208 yet.
@LoonieLoonz We've been alerted to the myriad of fakes and have been trying to report them and get them taken down, but unfortunately there's not that much we can do ☹️
Hello! Geode broke because of the latest GD update (2.2081). We are working hard to update it, hoping to get it done in the next few days, but we have a lot of underlying changes to make, so please be patient :)
Hey guys! Just wanted to give a quick update on how Geode is going: we released a beta for developers yesterday and have spent today watching mods be ported and fixing crashes :) The update is most likely going to be fully released next week for everyone, sorry for the wait :)
@sullens_dwagon@mattt_nguy70673 Yeah he would, but I also fully understand that he wants to keep control of his game. I know from personal experience that open-sourcing even just one part of your project can lead to it feeling like your artistic passion is no longer yours, and that sucks
@santisigma1 sorry i had two classes today and had to do a lot of homework 😢 i didn't get home until 11 PM and by then it was too late to do any programming
@mattt_nguy70673@sullens_dwagon RobTop is actually a perfectly competent developer! Most of the things people blame him for (such as this one) are just inevitabilities of programming. There's only a very few cases of genuinely baffling code in GD, and even those can be explained away by the game's age
@sullens_dwagon The short answer is that the game changes internally in unpredictable ways that we can't automatically predict, and we also usually have a backlog of stuff to do that can only be done when a new GD update is released