@Simon_Hypixel - Seperstes key binds for dropping items from inventory and outside inventory.
- Option to not step up blocks with sideways and backwards movement.
- Option to only mantle when hitting space in the air.
- Idk, make it so I can see entities... :/ (it's bugged for me at the moment)
@JstubbsTampa@Simon_Hypixel@wirrek I have the exact same problem. Really glad I am not the only one. I also reported it so let's hope they get around to fixing it soon. Maybe it's because of the hardware. Can you tell me what GPU and CPU you are using?
@Simon_Hypixel Simon, I have the problem, that all the entities (mobs, players and items) are invisible for me and that my render distance is much smaller than I set it in the settings. Even my own player model is invisible in third person. Have you heard of that from other players as well?
@Ktar5@slikey@SyprusBuilds@Simon_Hypixel For example if I want to show a list of players for a shop or bounty system and want the user to choose one player. The player list must be provided by the server based on certain criteria at runtime and the client must notify the server what option was selected.
@Ktar5@slikey@SyprusBuilds@Simon_Hypixel One question I still have is how dynamic these UIs actually are. In the Java code you iterate over all the files in a folder and add options to drop-down input fields but can the server dynamically provide these options at runtime?
@slikey@Simon_Hypixel I was wondering since you said in the blogpost that modding will only be server side how much control we actually have over the client. You mentioned that the UI will be changeable but I suppose the same can't be said for custom logic on the clients end.