What once was the peak, is now just the beginning.
Paramount and Warner Bros. shaped over a century of culture. By combining them, we aren't rewriting history — we're equipping these iconic studios with a more powerful engine. Together, we are Skydance: a creative-first home for bold, quality storytelling.
We chose this name for a few important reasons. First and foremost, as we bring Paramount and Warner Bros. together, we wanted to preserve what has made each of these studios iconic. Both have distinct identities, extraordinary legacies and brands that have resonated with audiences for generations. We never wanted a new corporate identity to diminish, alter or overshadow either one. Instead, we wanted a name that would give the combined company an identity of its own while allowing Paramount and Warner Bros. — and all our extraordinary brands — to remain in the spotlight.
We have big goals for Skydance, and we intend to pursue them with passion, imagination and a willingness to take smart risks. At the same time, we will honor what makes Paramount and Warner Bros. special — giving both studios the opportunity to grow, tell more great stories and bring those stories to even broader audiences around the world, powered by the scale and capabilities of Skydance.
I couldn’t be more excited about what we’re going to build together.
I have been committed to faithfully recreating RePOP without censorship. This was not just about meeting player expectations, but also about reflecting our creative vision as the original development team. From the very beginning, we aimed to create an action game centered around a strong female protagonist and to make the heroine, Juliet, a character loved around the world.
To that end, I poured my passion into every aspect of her character : her facial expressions, her acrobatic moves in a cheerleader outfit, her playful gestures, the rainbow-colored effects when she defeats zombies, and her charming cosplay. I believe that all of these elements are essential components that have made Lollipop Chainsaw a truly one-of-a-kind action game, beloved by fans.
Therefore, censoring any of these elements would damage the very core of the work we set out to create, and that is something I can never accept. The reason I remained committed to keeping the game uncensored until the end was because we, the original team, had a clear vision for this work.
私はRePOPを検閲なしで再現することにこだわって来ました。これは単にプレイヤーの期待に応えるためだけでなく、我々、オリジナルスタッフの創造的なビジョンを反映させるためでした。当初から、我々は強い女性主人公を軸にしたアクションゲームを作り、ヒロインであるジュリエットを世界中の人々に愛されるキャラクターにすることを目指しました。
そのために、私は、彼女の表情からチアリーダーの衣装で披露するアクロバティックな動き、遊び心あふれる仕草、そしてゾンビを倒す際に爆発する虹色の効果、魅力的なコスチューム姿にいたるまで、そのすべてに情熱を注ぎ込みました。
私は、これら全てがLollipop Chainsawを唯一無比のアクションゲームとして愛されている重要な構成要素であると確信しています。したがって、これらの構成要素を検閲することは、我々が創造しようとした作品の核心を損なうことになり、それは絶対に受け入れられないことでした。
私が検閲なしを最後まで貫いたのは、我々、オリジナルスタッフのこの作品に対する明確なビジョンがあったからなのです。
#LollipopChainsawRePOP
#ロリポップチェーンソーRePOP