π· Gideros 2024.11 is here! π·
We're excited to announce the release of Gideros 2024.11, packed with major updates to enhance your development experience. π·
Explore all the new features yourself!
Official blog post: https://t.co/hEuEyjuMiv
#Gideros#GameDevelopment#LuaU
Quick update on september version of Gideros SDK: new 2023.9.1 release fixes a few things on OSX version and extend Particle sprite to support up to 700M particles on a single sprite, a lot more than the 10k previous limit. And more.
Get it here: https://t.co/BjLLdBW35A
Dynamic maze generation in lua with Gideros using mesh instancing. I first wrote it as a potential short demo, but it doesn't meet the 'no dependancy' criteria.
Any how it is good demo and the maze code can be reused.
Full code here: https://t.co/ITu06jsXIp
Remember when you could write games in a few lines of BASIC back in the 80s ? This is the spirit of Gideros. Not in BASIC of course, Lua is as simple and more modern.
Write a few lines of code, and run them on your test device in seconds. That's why I love Gideros.
Launching Gideros Shorts: First issue available here: https://t.co/TVymRepLoU
Gideros shorts are user contributed small apps, games or demos for use with Gideros SDK.
Requirements: Pure code, 100 lines max, 3-4k characters.
Gideros 2021.6 released!
https://t.co/tQotllrmTE
Some new features, improvements and fixes this month from Nick for Gideros: PWA support, Apple user tracking support, Ads ready support, and the return of advertising to UWN with Vungle support.
#IndieGameDev#gamedev#Lua