Discovered a bug related to doing input supers on modern controls. This applies to Chun-Li, Mai, Akuma, and Ryu, requiring you to be MORE precise when doing a super than you would need to be on classic. More info can be found at this video here: https://t.co/tKO20SzUSF
@Voll_SSB @Wish7s In my defense, it was a game 9 grand finals, and he was in range to be grabbed during the first two up tilts. Also at a close enough range you can still shield grab snake up tilt because Bowser's grab range is really big.
@InfiniteValdez@Wish7s Ftilt punish after drop shield is too slow (frame 21, and snake up tilt is -18). Up b may work, but at that range on shield I would need to move towards him during the active frames which could be too slow.
@p3nfift33n@Wish7s It's too slow. Down B is 11 frames, + 11 frame shield drop is 22 frames, which means the first hit can be shielded in time since snake up tilt is -18 on shield.
@TheObsiidian@Wish7s Snake up tilt is -18 on shield, so my only options for a true punish off blocking are grab, up b, side b, or jab. Side b may have worked π€