@TheCyanYoh Fates my castle can be streamlined abit more for my tastes but I find it the most enjoyable. Having so much control over stat fixing and how quick it was to check the next chapter's stat thresholds and cycle though shop/forges/meal was so nice.
@LooeegeeyRB When Engage came out, I really didn't like the designs of most player units. Now that some time has passed, my opinion on them seems to have mellowed out.
@moragopus All things considered, Dimov did fine on Graves based on what was run. Comp was just absolutely destroyed because they picked themselves into a corner.
@grapedoodlez@osu_MeovvCAT What I'm curious about is how procing Shuffle Time the first time will work if you enable Prime Time. In P4G, you only had to end a random encounter with an All Out Attack to guarantee shuffle time which made it very easy to get ST back if you dropped a sweep.
@grapedoodlez@osu_MeovvCAT Depends. Even on Very Hard for P4G, most random fights last only 1-2 turns if you have a good comp so PT probably wont matter for those as long as the game is balanced the same. However, alot of the main story bosses require critting to get an AoA so I can see PT being better.
@bisexualheathcl If they were to change the passive, the obvious change would be burn on Wrath skills, but they could be funny and make it burn on Sloth skills. It could synergize with everlasting for tremor burn and faust has quite a few IDs that have sloth (l̶i̶k̶e̶ ̶M̶a̶o̶ ̶F̶a̶u̶s̶t̶).
@ScrambledFaz I've been watching my friend play this game and and every 4 or so fights we get a cavalry attack. Yosuke probably has brain damage from the ammount of times I've seen him crash into the enemy. Rn he's doing a playthrough on Very Hard and is taking every fight in a dungeon.