I'll try #MeetTheDev! I'm Gil, I'm the User Interface / User Experience Lead at Insomniac Games, ready to release #SpiderManPS4 . I've spent years designing UI for Call of Duty, from World at War, to Advanced Warfare. #gamedev
World at War was the first UI I made and designed from start to finish. I remember how nervous I was initially. I worked with an incredible team and really proud of this title. Happy Anniversary to Call of Duty: World at War
Call of Duty: World at War was released 18 years ago on this day.
What do you remember from your time with the Marine Raiders, Viktor Reznov, and the introduction of Zombies?
#Treyarch30
@VirtuaCope It's always a challenge to try to get a great aesthetic while making sure user experience is super solid, which is always my top priority. For my first real go, it was especially challenging for WaW
@SebastianDWBI I mentioned in previous comment something similar. Knowing what I know today, I probably would have made the icons a little more uniform across the board. But if you gave me the option to change it today...not in a million years
I am overwhelmed guys, honestly, you made my day with all the compliments and love. I loved making Call of Duty games for about 10 years and really loved interacting with the fans, from play with devs sessions to midnight releases, you are the best.
Thank you!
@kimi_sha19 Thank you! Maybe my favorite single thing I ever worked on. BO1 was so inspiring. We wanted to really make sure to set the tone for the game from the get go! So many people contributed to what I consider maybe the most perfect front end I ever worked on
@JaceCear Thanks Jace, I think that could be something I'd enjoy in the future. I did a little of that just now in one of my responses regarding the WaW icons ๐
@TR_BlueJay I really appreciate that, thank you! It was a struggle trying to find the identity for a minute. Knowing what I know today, I probably would have tried harder to make the transparent imagery fit across all icons more as a secondary or tertiary element. But overall, it worked
@bruhmanguy42@Stanley5574420 I don't model much, but with a little help at the time, I even made the Double Tap Root Beer machine...one of the only 3D models I've even made in a game
@Stanley5574420 It really is something special for me. I have made most the perk icons for WaW, BO and BO2. Knowing it had even a small influence on the Call of Duty universe is an honor
I've been making games for almost 25 years...from Finding Nemo, to Black Ops, to Spider-Man, to today with Wolverine. Seeing people enjoy something I was privileged enough to help make is overwhelming and one of the best feelings I could ask for. I am beyond grateful.