since AMD is ai data center first too also.
and modern playstation and xbox consoles (using modified amd) will be gone too.
while I believe the AI datacenter 'boom' will bust in a year or two. if it doesn't, and card manufactures don't increase production. gaming will become cloud only, no choice for the basic consumer.
@reset_by_peer or the right amount of devs
or the right amount of QA
or the right amount of testing.....
could probably go on all day if I tried to think of microsoft shooting its own leg off.
and honestly? both are wrong.
programmers should teach themselves to solve problems, not memorize solutions, nor just ask AI for everything. thats where the real needed talent lies.
and to be clear, I do think those algorithms are good to know. but they an aspect of the job, a tool to be used for problem solving. and that problem solving mindset is effectively needed with Ai too, although it takes a lot less effort asking what claude to do. and you still need a real programmers mindset to understand the output.
anyway, thats my BS tedtalk of the day, honestly at the end of the day most people treat it as a job and don't care about it.
@zaiphirion@Vuk87696659 something I never understood about that movie.
and the big Geta Star can create 1000 metal coolers.
SSJ could barely take out one metal cooler.
but the big gete star can't take SSJ power up.
what is this rock paper scissors logic.
@zaiphirion@Vuk87696659 so the big gete star is REALLY a datacenter and cooler is your basically a claude agent that does actions local but does all the compute remote........
some developers I know, even myself to some degree, can find art the most tedious part of the process while code is easy and simple and to the point.
I myself struggle to make things look good to my own eyes, to be clear, I have no desire to use AI for art, models, music, ect. but I won't lie and say the temptation hasn't hit me before to generate 1000 different variants of something and pick the best one rather then spend 2 hours making an asset (or searching through an asset store of some kind) to end up ditching and starting over again.
the fear most people have is this is the start of a slippery slope. big walk used it for ~10 lines of code. the next person uses it for 15 lines of code, then 30, then 60, then 2000, then half the game, then the entire games code.
and then you can justify making tedious UI elements done by AI, then you can justify assets that repeat 1,000 times as tedious, and so on and so on.
I know slippery slope is a 'logical fallacy' but in this case it relies on one aspect of human nature, laziness. I've already seen in my white collar job fully capable programmers become sloppy vibe coders. and worse, we already have people using Claude to 'generate' entire games as it is. maybe big walk doesn't deserve the backlash they got, but the AI industry as pressing and all consuming it is, does deserve this backlash.
what even worse is its clear that AI companies want to create FOMO in indie devs too, AAA gamedev is almost certainly using AI. all of white collar is using gen AI for every aspect (I know because I work as a programmer and my job choice now is be a vibe coder, or be jobless). and you got AI pushers saying 90% of games are made with AI. the anger is completely justified, it just a bad target with bigwalk being hit this way.
The winner of Best Game Adaptation in the Golden Joystick Awards 2026 is the terrifying Iron Lung! Congratulations to director @markiplier!
#GoldenJoystickAwards presented by @PotNoodle
not speaking from an AAA dev but as a white collar programmer.
the problem is someone up the management chain tells you that a change something as if it was done last week so QA could review it yesterday. because of a promise management up the chain gave last month, pretending it is a completed feature. I'm sure this happens in AAA gamedev too, I've seen promises made and never delivered in a lot of games.