Que nadie les haga creer que los Knicks llegaron a las Finales sin esfuerzo.
Fueron años de instrascendencia, cambios de entrenadores, la gerencia, Carmelo Anthony, Linsanity y pocos resultados. Los playoffs parecían (eran) inalcanzables.
En 2019, el objetivo eran KD y Kyrie. Bueno, llegó Julius Randle. De a poco se fue ganando a los fanáticos, el equipo parecía tener una luz de esperanza.
En 2022 llegó Jalen Brunson. Ahora “Rey de Nueva York”, en ese momento era un base que venía bien en los Mavericks, una apuesta. Con Randle hicieron dupla y lograron volver a ganar en playoffs después de muchos años.
Pero no era suficiente. Llegaron Hart, DiVincenzo y después Anunoby. Con Thibs eran un gran equipo, pero corto. Iban mejorando pero, lesiones mediante, no era suficiente.
Llegó Mikal Bridges y reunieron a los Nova Boys… aunque no por mucho. DiVincenzo y Randle fueron el sacrificio para la última pieza del rompecabezas: Karl-Anthony Towns.
Un triunfazo a Boston y una derrota dolorosa contra Indiana, cuando parecía que era EL año.
Sí, los Knicks barrieron dos de las tres series en 2026. Pero que nadie diga que su camino a Finales ha sido sencillo.
If you’re a fan of Japanese music and live outside of Japan, I would be so grateful if you take a moment to read this🙏
If you’ve ever wondered why more Japanese artists don’t reach out and do shows & tours overseas, the reason is pretty simple and the main one is the hurdle of selling tickets.
There is only a SMALL percentage of artists that can rely on the power of big labels/agents to promote their shows internationally.
Even in Japan, selling out shows is a lot more challenging than in past years, due to people just being satisfied with digital content. And considering it costs even more to bring a tour overseas, you can imagine how many artists are willing to LOSE money by doing so, if any.
It’s not just about the artist not being popular or sufficient enough, or that they don’t have the will to bring their content to fans around the world. In fact, there are so many fellow artists around me that I highly respect, telling me they wish they could do shows overseas, but know it’s not realistically possible, and as someone who yearns for the same thing, it really, really hurts inside.
More importantly, it hurts most that fans around the world will often never ever be able to see a show of their favorite Japanese artist.
I’m not trying to ask for pity, nor demand anything, unless this resonates with you.
But if it does, and you want to know what you can do to help us reach you with our music, it’s really very simple.
Please go follow artist’s socials.
Please go subscribe to their Youtube channels.
Please find them on Spotify.
Please interact with them by commenting and letting them know you’re there to support them.
Please share your passion with the people around you.
AND PLEASE, don’t miss the opportunity to buy a ticket and GO to their shows, when that miraculous opportunity comes, whether it’s a solo or event stage.
I am not exaggerating when I say it IS a miracle and it might never happen again.
I know writing all this isn’t gonna change much, but I just hope it reminds you that every listener, every fan, every second of support matters in keeping music alive, particularly in this generation.
Thanks for listening, if you made it this far🫶
Let’s keep Rocking On.
NANO
@Dilerion_Games Si leen el siguiente tweet, aclaran que lo hicieron pq el código no funciona actualmente para descarga. Como claramente hemos visto con gente que le llegó el juego antes
Hace apenas dos semanas, la cantante Bershy pensaba en dejar atrás la música, hasta que ocurrió algo inesperado:
Dispatch incluyó su canción “RADIO”, y en cuestión de días sus oyentes se dispararon hasta los 4 MILLONES.
Conmovida, compartió un mensaje de gratitud al juego y al estudio, afirmando que además de devolverle el amor por crear canciones, le cambiaron la vida.
The development cycle of Dispatch was INSANE, With AdHoc nearly going bankrupt during the 7 year long development process.
Here's what happened:
- Adhoc Studios was founded in 2018 by former Ubisoft and Telltale staff
- Dispatch was originally envisioned as interactive live-action, not animated.
- The pandemic shut down production, so Dispatch was shelved for years
- Adhoc was hired to help on The Wolf Among Us 2, this partnership with Telltale eventually was cut
- Adhoc decided to unshelf Dispatch, and turned it into an animated project rather than live-action
- The "dispatch" mini-game was born after this shift
- AdHoc had private funding, but that was pulled at a point when the industry started going through lay-offs, AdHoc was at risk of closure for about a year after this
- Critical Role SAVED AdHoc and partnered with them to publish & help fund Dispatch
- The directors saw the game as their "make or break", many people on the development team expected this to be their final ever project in the gaming industry due to the immense pressure for this to do well as their first ever release after 7 years of work
- Invisigal was fully designed and concepted long before Arcane had come out, the conversation inside the studio when Arcane came out became "“Oh, f***, our game’s gonna look terrible,” because at that time we didn’t really have the art figured out", the developers have heard the Vi comparisons, Invisigal was designed before Arcane was released
- Even with Critical Role's funding, Dispatch's budget was tight, and the decision was made to skip an Xbox release to focus on the two most popular systems for this kind of story game: PS5 and PC
- Royd originally was part of the Z-Team, he was also red (as seen in the picture below, on the right of Robert)
- Critical Role is also invested in AdHoc's next game
- Dispatch growing into sequels and spin-offs is something that Adhoc wants to happen
- Dispatch has already sold a million copies
Stories like this similar to Expedition 33 keep coming out of the industry in 2025, we are truly lucky that creatives like the folk at AdHoc pushed through everything the industry threw at them, and put out such an incredible game.
I cannot wait to see what they cook up next, Dispatch deserves all the amazing attention!
Aaron Paul on Moist Critical’s YouTube Channel discussing returning as Robert Robertson in a Dispatch Season 2:
“I hope that you and I get to do multiple seasons of this game. I hope we get to do more.”
Agarra un pantallazo de FFXV, lo mete en una IA y le dice "anímalo" y luego suelta un "dios 😍 el futuro es crear juegos con IA"
Putos IA bros que pesados son dios mío, es como volver a revivir los Nfts bros, me quiero cortar los cojones