Building a gaming portfolio isn't about betting on one big hit — it's about running smart, parallel experiments.
@GiulioXdotEth and the team at @Pixelmon are doing exactly that: developing multiple midcore 3D games in-house, shipping leaner versions early to stress-test funnels, and deliberately cutting titles that don't clear the bar.
Before committing real marketing dollars, they're running $10–15K test campaigns — segmenting by platform, region, and player behavior — to let the data decide which game earns the depth investment. That's not hedging. That's disciplined portfolio thinking.
Avalanche keeps believing in gaming and sticks to its positioning as the biggest ecosystem supporter for blockchain gaming. After backing the biggest names in the space from OTG to Maplestory this initiative focuses on injecting (much needed) new blood and and nascent projects in the ecosystem.
Very proud to be part of it alongside Theo and ICOBeast!
Introducing our second cohort of judges for our $1m hackathon, Build Games
This cohort knows what it’s like to find and build breakout applications:
@TheodoreAgranat@GiulioXdotEth@icobeast
👇
Proud to share LiquidX's investment into Bluff.
A strong team (Bet365, William Hill, Bodog, YOLO, Stake etc) with real traction - 10b $+ in bets in beta, +650k subscribers and real money betting already live since last week - not to mention true crypto product market fit for the model.
BLUFF has raised $21M, led by @1kxnetwork.
We’re building the next-gen platform for online betting - faster, bigger, and made for the internet.
We’re here to be #1.
@NazarInsights@monprotocol@useTria The tokens used to earn the points for this burn were 100% purchased on the market or earned via NFTs purchased on market, all pretty much at peak or close to peak prices.
If you believe anything in our ecosystem is unfair feel free to leave it.
A big update just rolled out for @PixelmonRPG.
This release focuses on stability and long-term systems — major crash fixes, memory and load optimizations (including a ~30MB app size reduction), and significant backend cleanup.
We’ve also added World 10 (180 new stages), introduced the Rune system, expanded progression with a revamped Growth Fund / Battle Pass, and tuned summons, rewards, and shop balance.
The team has been workinghard on this. Thanks to everyone playing and sharing feedback. More improvements are coming.
@Pixelmon
A new update for @pixelmon's Warden Ascent is live.
The team has been working around the clock on this one, and it’s a meaningful step forward for the game.
- a whole new region
- a whole new trial
- 2 additional character families
- a whole new game mode (Pet Companion)
- the largest bug clean up and quality of life feature list released to date
On top of that, we’ve shipped faster PvP pacing, UI and Battle Pass improvements, and a broad set of stability and progression fixes.
Plenty more coming as we keep pushing.
@KieranWarwick I honestly do wonder (after my experience with The Iconic) how you and Robbie run a web3 business there ... Between unlimited mental health leave, working hour caps and all sorts of other restrictions to anyone trying to have an ambitious career.
Yes we need to recover ROAS, but we can do that over > 6 months. This said the bulk of it will come in the first period given that then players churn. The aggressive large companies can live with 12 to 18 months ROAS because they have deep pockets.
In other words we are fine to wait for full ROAS, but waiting entails having strong retention of players over 30 days OR very high ROAS right away (or both of course).
Optimizing long term retention is our main focus now.
Our second game @PixelmonRPG Nova Thera Chronicles is live globally on iOS and Android. NTC is an idle RPG, already showing great initial results (>30% D1 retention in T1 markets and >70% 2 week ROAS - on very a still small data set through).
Try it out, links in comments. @Pixelmon