Game design, history, research . Currently leading @LeLabLabLab, early indie dev (remember Eye of the Kraken?!)... et aussi, auteur du Douchebag de l'espace.
Le démo de mon jeu *C'est la vie!* est disponible. Essayez-le et dites moi si ça vous amuse! Partagez-moi les image et poèmes étranges que vous aurez rencontrés! (en québécois!)
https://t.co/CUNo6ySml9
@mm_jj_nn I've been programming forever and I still check what's the exact syntax of a switch statement... but what @moultano said, and also a big part of "passing" as an competent person is to be able to sustain a casual conversation on your topic live.
📰BREAKING NEWS: I made a new game
The New York Times Simulator
Select the news, edit the headlines, gain the approval of powerful friends, add new subscribers!
Free | for browser | ~10 minutes
https://t.co/NUAAMbD2o3
The Beauty of Games is beautiful. @flantz's deep practical experience, game literacy, passion, and wisdom shines through inspired prose. I wish I had written this.
https://t.co/GmirewxK3C
A quote from the conclusion:
"Beauty is not easily described. But I have attempted to describe the beauty of games as I see it. It is a beauty carved out of thought and action, the way painting is carved out of sight and music is carved out of sound [...]"