So 2026 ey? Well, here it's doubling down on the Necrodruid demo that we want to push for the Steam Tower Defence fest in March. We'll probably upload the demo a bit earlier on itch to get some early feedback as well. Here's a re-design of the Druid πΏ
Steam Winter Sale has started βοΈ And CARnage has passed it's first year on Steam, so we thought it would be a great time to celebrate with a super discount. So head on over (link in bio) and get CARnage for dirt cheap! ποΈπ§¨π
#retrogame#combatracing#sale
https://t.co/FG1DxILlDa
Slow progress as expected, but progress nevertheless! Today I share an older classic that will show up in the game (you've seen the undead one already, and a still). The Ogre is sure to wreak havoc on an uprising gardener πΏ
#gamedev#indiegame#towerdefence#gameart
Now starting to feel the burn of day-job for sure, but the work on Necrodruid must proceed! This week I've been busy doing some re-work on our ingame UI, so I was thinking that a sneak peak into that might be in order. The mighty Soul meter! π₯
#indiegame#gamedev#gameart#UI
As predicted work on Necrodruid has slowed down a bit as day job times have started. So today I present a still frame of the next enemy for the game, the Boar! π· Things are shaping up though and progress is stable at current pace!
#indiegame#gameart#towerdefence#gamedev
It's yet another sale over at steam! A perfect time to pick up a copy of our retro themed combat racing game CARnage ποΈ If you like games like GTA 1 and 2, Micromachines or Rock n Roll Racing you'll love CARnage π€
#indiegame#combatracing#retrogames
https://t.co/60zw5Whmzv
Tomorrow I will go back to day job after 6 awesome vacation weeks. I'm happy with the progress on Necrodruid during this time. Development will continue albeit in a slower pace. For today I give you a sneak peak at the undead Ogre!
#gamedev#indiegame#gameart#towerdefence
The spruce will be the work horse of your botanical friends, it will shoot deadly spikes at your foes as they pass trying to reach you. But whilst it's waiting for the next enemy to approach it's just dancing it's silly dance!
#gamedev#indiegame#gameart#towerdefence#spine2d
Today we present the Bloodschroom! This bundle of schrooms help the trees keep hydrated with equal amounts of blood from the fallen enemies. Making sure the trees grow properly during the slaughtering! π
#gamedev#indiegame#gameart#animation#spine2d#towerdefence
Seems to work out just as I hoped it would! More tree's coming in the coming days! π₯³
Some more information to get some context, Necrodruid will be a tower defence game, so the trees, vines and mushrooms will be the "towers" of the game. More info will come as progress happens!
A bit of an experiment today, trying to make some game art demonstration with animation properly, when using gif it drops a lot of color information, so today I present our Apple Tree, this one will dish out AoE damage π
#gameart#gamedev#indiegame#animation
A sneak peak into the first lineup of enemies that you will encounter in Necrodruid. I've had a good time working on these bad boiz during my vacation, but next week it's dayjob again, so progress will be slower.
#gamedev#indiegame#gameart
A little VIP for today, here our dear Necrodruid is getting the Spine 2d treatment, now it's time to do some animating and getting this boi into the game! We're starting to get the core mechanics in order, so hoping to get some playtime soon!
#gamedev#indiegame#gameart#spine2d
Getting in to skinning with Spine 2d, and it's a breeze for sure! We'll have an easy time getting a lot of variation on enemy units for the game with this tool for sure! Next up the druid will get his well deserved Spine treatment! So more to come π₯³
#gamedev#indegame#gameart
Things are happening behind the scene for our next title. This week we aquired Spine2d that will be a backbone of our new asset pipeline. And today I managed to wriggle out the first logo draft, so we're proud to present Necrodruid to the world! #IndieGameDevs#gameart#indiegame
For those who have the retro racing itch! Now's the perfect time to pick up a copy of CARnage for cheap! During the current Steam Racing Fest we have a tasty 66% discount! Check it out for some sweaty retro pixel CARnage! #racinggame#retro#indiegame
https://t.co/60zw5WhUp3
Meet one of the main protagonists of our next game! I will be drawing a lot of tree's for our next title, it will all be clear in the future π So expect more tree's in upcoming posts!
#gamedev#gameart#IndieGameDev#conceptart
We've had quite a long rest after the release of CARnage, but slowly and surely GleeMill is waking up again. We've started the exploratory stage of our next game and I wanted to share an example of this. Next title will go away from the pixelart visuals and go for hi-res assets!
@ecommgeekco Hey! No discord, but you can reach us at our email, not sure I can write it out as is, but https://t.co/hN8XxtKBkF at https://t.co/XBRiQrD12c :)
I took some time at the end of the day to scribble down a little postmortem of developing CARnage, felt good to just get some text out after these 3 years π
For those interested in mad developer ramblings, follow the link:
https://t.co/SJznSriMxh