@ParaDymeTV Currently planning on adding the wand back at some point, but I think we need to rethink the implementation a bit for a smoother learning curve and proper balance between leniency and skill requirement.
I'm gonna try to start ignoring the nagging part of my brain that thinks there's some arbitrary minimum for how much work I need to get done before I can post about it. So that should mean more frequent updates from me!
We have our first demo of the combat! There isn't much feedback or juice yet since I still have to implement a particle and sound system.
#indiedev#gamedev#pygame#WormSlayer
WE ARE SO BACK! 🪱
That's right! I'm back to working on Worm Slayer baby!
I finished the worm movement code yesterday, and today I hope to have a basic combat demo complete.
#IndieDev#gamedev#wormSlayer
GMTK jam is over! I got #235 overall last year, and this year I got #233. Hoping for #231 next year!
Also I'm working on a post jam version of it that'll be out soon.