Your legendary has a 0.5% drop rate.
Does it actually FEEL like 0.5%? 🎲
LootLab: build it, simulate it, prove it.
52% off at launch.
https://t.co/0dQpVxNJHv
#gamedev#indiedev#godot#utility
Loot tables are cute until RNG decides one player deserves suffering 💀
LootLab helps you catch that before launch.
$3.99 this week.
https://t.co/0dQpVxOhx3
#gamedev#indiedev#GodotEngine
Stop guessing if your loot table is balanced. Simulate it. Break it. Fix it.
LootLab is $3.99 for launch week.
https://t.co/0dQpVxOhx3
#indiedev#gamedev#godot
I built LootLab because I got tired of guessing whether a loot system was actually balanced.
Build the table, run the simulation, see where it breaks, then export it into your game.
Launch week: $3.99—52% off for 6 more days.
https://t.co/0dQpVxOhx3
#gamedev#godot#indiedev
A loot table can be mathematically fair and still feel awful.
LootLab lets you simulate up to 1,000,000 drops, inspect dry streaks, and test soft pity + hard guarantees before players touch the system.
$3.99—52% off for 6 more days.
https://t.co/0dQpVxNJHv
#gamedev
LootLab 0.6.0 is already taking shape.
🌐 Multi-language support
✨ UI and workflow polish
📜 An in-app license agreement
🛠️ Fixes and smaller improvements
Read the full roadmap:
https://t.co/mwAMlvXWRK
#gamedev#indiedev
LootLab 0.6.0 is already taking shape.
🌐 Multi-language support
✨ UI and workflow polish
📜 An in-app license agreement
🛠️ Fixes and smaller improvements
Read the full roadmap:
https://t.co/mwAMlvXWRK
#gamedev#indiedev
Balancing a loot table by staring at percentages is basically guessing with extra steps. 🎲
LootLab lets you build the table, add pity + guarantees, then run up to 1,000,000 simulated drops and see what actually happens.
52% off for launch.
https://t.co/0dQpVxOhx3
#gamedev
Finally starting my 27th lap around the Sun. 🌞🚀
Here’s to another year of building weird stuff, learning even weirder things, and hopefully shipping a lot of tools.
Wish me luck, peeps. 😎
If you're at the #mallofamerica on Saturday July 25th, be sure to check out Dice Gun Commando as part of @2Dconvention's special event!
We'll have JUST released 1.0 the day before! #indiegame
Even with only 75 people, the city still feels lively.
My goal is to reach 200–500 on a modest PC, and I’m working on culling and other optimizations to make it possible.
#IndieGame#CityBuilder#GameDev#Unity3D
We talked it over, he was pretty nice once I said I am not the one censoring him. He promised not to gut me if people wishlist our game now! So I should be safe, right? 😅
https://t.co/gzkiKsR6rw
As soon as I woke up today I went to check how the just released Spud Keeper is doing. I had pretty much 0 expectations, as the game isn't yet where I want it to be.
But seeing at least 5 sales this morning brough smile to my face :D
#gamedev#indiegame#solodev#godot