@Taro_of_Agartha I think we basically agree; our culture produces people who can't do fantastical because they can't even do human. I just dislike the surface level "chuddy" critiques because they are stupid and surface level.
Critics of modern D&D have adopted a very stupid mythology where the "old school" style was about faceless stat-blocks dying in tunnels until the "theater kids" invented being silly or getting attached to your character.
@angeldihalcon I think it's because OSR type games (which are cool, don't get me wrong) overwrote the actual original game in the culture, and because those types of games shy away from complex character backstories that was determined to be traditional/legitimate.
Nobody seems to notice my explosive entrance. I walk outside in a daze; all the signs are in Spanish. Phone GPS says that I'm in a small town on the southwestern coast of Chile, about as far from home as I can possibly be in the Americas.
Dream: Several hundred feet in the air (perhaps I fell out of a plane). I have a parachute, but it malfunctions so I slam into a roof at full speed, breaking through and landing in the middle of an indoor soccer match.
@novusolus It's possible to act w/out believing others are obliged to act similarly. This doesn't preclude prefs or action; when I play a game, I prefer certain outcomes and might dislike my enemy but I can abandon those feelings if I desire. Amoralism is reserving the right to disengage.
Amoralism is possible, but most attempts degenerate into parody moralism with good/bad swapped for winner/loser or life-affirming/denying or something similarly stupid.