#GodotEngine 4.7 is here! ๐ Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut helms a bevy of new features to eliminate any remaining friction between you and your vision!
https://t.co/zJqAGzmqoG
Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now. However, due to changes in Android and iOS, the time has come for a new build. ๐ฑ
#GodotEngine 3.6.3 has arrived, being a safe and recommended upgrade for all 3.6.x users!
https://t.co/Sw8OsDDqGK
Has it already been a whole month since the last 4.7 maintenance release? How time fliesโฆ ๐ฐ๏ธ
Well, no time to dwell on the past; let's instead dwell on the past with yet another maintenance release: #GodotEngine 4.7.2!
https://t.co/Q28q211tCn
The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data.
Thank you everyone for participating!
https://t.co/BjwCSLonx7
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! ๐
https://t.co/BjwCSLonx7
๐ฃ Submissions open for the Godot 2026 showreel
If you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!
๐ Submissions close: October 1st
๐ Voting from October 2th until October 16th
https://t.co/45cEGpyfgG
GodotFest is coming back to Munich on November 3 & 4.
Expect two days of talks, panels, games, and plenty of time to meet the people building with Godot Engine.
The full announcement: https://t.co/rNSM3QS9i2
โ TIP: Reading development snapshot articles builds character!
Documentation admonitions, underlined warnings/errors in GDScript, FileSystem quality-of-life, and more await in #GodotEngine 4.8 dev 3:
https://t.co/ezIsFPpsdX
What happens when you stabilize stability? Let's find out! ๐๏ธ
Featuring crucial fixes for threading, mbedTLS, high poll rates for mice on Windows, and more; our first release candidate for #GodotEngine 4.7.2 is now live:
https://t.co/t3f8RmEOQW
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! ๐
https://t.co/BjwCSLonx7
While a bunch of nerds enjoy GodotCon Boston, a bunch MORE nerds can enjoy our latest development snapshot ๐ค
Editor QOL improvements, VCS usability, and more await in #GodotEngine 4.8 dev 2!
https://t.co/ENPaiy4SV9
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The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! ๐
https://t.co/BjwCSLonx7
Hotfixes! Hotfixes! Get 'em while they're reheated! ๐ฅ
Our first 4.7 maintenance release, #GodotEngine 4.7.1, features several regression fixes to ensure a safe and seamless foundation for developers!
https://t.co/NDiqsFVFm2
Our second GodotCon in North America is right around the corner! The schedule has been announced so we thought it would be worth highlighting some of the official updates and talks that will take place during the event:
https://t.co/g1xd8hp5rz