Explore our latest #VFX Crowd Reel to see how our integrated mocap and simulation pipeline scales to any directorial vision... 👉🎬 https://t.co/gFzcFZsmF8
Heading to @UnwrapFestival 2026 in Belgium? Catch our facial animation supervisor, Goran, speaking on Animating Realistic Faces for Games Cinematics: From Mocap to Final Polish - at 12:00pm on 29th October…Don’t miss it! https://t.co/LdspMzFNUD 🙌
Join our amazing Facial Animation Supervisor, Goran, at @UnwrapFestival 2026! Catch him breaking down what it takes to bring photorealistic characters to life at 12:00pm on 29th October!
Can mocap make photoreal faces?
Goran Milic (Goodbye Kansas Studios) breaks down how they make facial expressions in animation.
Catch his talk at #UNWRAP26 in Kortrijk. 🎟️ https://t.co/RjigR8Bd0b
Catch some glimpses of the performance capture, concept art, and narrative exploration that went into the making of the announcement reveal trailer for CONTROL Resonant in collaboration with @remedygames! 🤩 @ControlRemedy https://t.co/hSdAtaSHCj
Realtime Technical Artist wanted for upcoming AAA game collaboration...London, Stockholm, or European region location preferred! Apply here: https://t.co/zPrpNTsWPF #hiring
Thank you to all our amazing clients who partner with us to create amazing cinematics for unforgettable games. Happy World Video Game Day, everybody! 🔥
Proud to collaborate with @Flying_Wild_Hog, @CrystalDynamics , and @amazongames on in-game cinematics for the long awaited Tomb Raider: Legacy of Atlantis. Coming February 12th, 2027. Adventure Beyond Legend. 🔥 Watch the Release Date Trailer here: https://t.co/xr5JvunVYh
We’re heading to @gamescom 2026! Whether it’s a cinematic reveal trailer, in-game visuals, or bespoke storytelling - we’d love to meet and talk about how we can work together! See you there! 🔥
We’re looking to expand our network of experienced #Realtime Artists for future projects in #VFX and Cinematics. Read more and apply here: https://t.co/SrNxjEWDX2
Ready for @nordicgame? Catch a panel of experts including our Producer, Axel Gärkman, talk about the game industry, performance capture and bringing characters to life. Weds 27th at 4.30pm - don’t miss it! #mocap
Many of you have asked who was behind the METRO 2039 trailer.
A huge thank you to @HydraStudios3 for helping us introduce our new game to the world, and for all the work they put into it. It was a pleasure to see our story interpreted in such a powerful format.
To take you a little closer behind the scenes, @GoodbyeKansas, who supported Hydra Studios with mocap services for the trailer, are sharing a small glimpse into the process that helped bring some of its scenes to life.
https://t.co/bGNoAGtgDB