@Dr_whiteglint en rétrospective quand je regarde par exemple the wind waker je me dis... est-ce que depuis le début l'open world était son master plan mais il n'en avait pas les myoens techniques?
why are you guys already trying to connect the whole xenoblade genesis trailer to past games do we not get the point of this NOT being called chronicles
this street is actually one of the few places where it looks good id say, but it enforces its vibrant aesthetic over the rest of the game hence the terrible "clean" looking high school
@Inosq3 je théorise qu'on va partir sur un DLC plutôt qu'une nouvelle version mtn que le public de persona est immense ils peuvent plus jouer à ça en tsum tsum
also we have to address the psyop of "persona 4 is the happiest persona!!" sure it contrasts with persona 3 and its themes but it was never meant to be a whole ass fair idk
i find it interesting that paradoxally, the faster the gauge fills up the better of a sign it would be regarding balancing, as the mechanic being available a lot would indicate it to be part of a new gameplay loop instead of an easy win button
we fs gettin the easy win button tho
-PRIME TIME-
"Activate when the gauge filled during battle reaches its maximum. During this mode, you get a series of consecutive actions, all skill costs are eliminated, enemy resistances are ignored, and Baton Pass is freely available. Topped off with a flashy 'Series Finale'"