Back at it in Path of Exile 2! ๐ฅ
The grind continues as I dive into more boss fights and loot runs with my Mercenary build. Come hang out and join the fun! โ๏ธ๐
๐ฎ Live now: https://t.co/oBLV3I5jsD
#PathOfExile2#ARPG#LootGrind#MercenaryBuild#SmallStreamer#ExileTime
Just wrapped up a 14-hour grind in Path of Exile 2, and this was definitely the highlight. My party and I absolutely melted this boss ๐ฅโ๏ธ. Mercenary build coming in clutch!
๐ฅ Check it out: https://t.co/Sy9jr7uOrJ
More to come soon! https://t.co/oBLV3I5jsD
๐ฅ Epic moment in Path of Exile 2! ๐ฅ
POE 2 is such a hard game ๐โ๏ธ!
๐ฅ Watch the clip: https://t.co/Sy9jr7uOrJ
Catch the full adventure live here: https://t.co/oBLV3I5jsD
#PathOfExile2#ARPG#EpicMoments#SmallStreamer
๐จ Still grinding in Path of Exile 2 after 12 hours! ๐จ
The Mercenary build journey continues! Come hang out, chat about builds, or chill while I tackle Wraeclast. ๐น๐
๐ด Live now: https://t.co/oBLV3I5jsD
#PathOfExile2#ARPG#LootGrind#SmallStreamer#ExileTime
๐ Back at it in Path of Exile 2! ๐
After a quick rest, Iโm jumping back into my Mercenary build adventure! ๐โ๏ธ
Letโs grind, loot, and explore Wraeclast together. Whatโs your favorite build so far?
๐ด Live now: https://t.co/oBLV3I5jsD
#PathOfExile2#ARPG#SmallStreamer
๐จ Iโm live now! ๐จ
Path of Exile 2 Early Access just launched! Join me as I tackle bosses and loot up in my Mercenary build adventure! ๐น๐
Letโs see what Wraeclast has in store!
๐ Watch here: https://t.co/oBLV3I5jsD
#PathOfExile2#ARPG#LootGrinding#SmallStreamer#ExileTime
๐จ Path of Exile 2 Early Access launches at 9 PM! ๐จ
Iโm going live in about 2 hours and 51 minutes at 8:45 PM to dive into my Mercenary build and get ready for launch! ๐ Letโs grind, loot, and explore Wraeclast together! ๐น๐
๐ด Watch at: https://t.co/oBLV3I5jsD
#PathOfExile2
Info from the Path of Exile 2 Developer interview with GGG Jonathan by @DarthMicroT and @GhazzyTV
- You can ascend in a party
- Rarity not only affects regular item rarity like magic vs rare vs unique, it also affects currency (more rarity = more rare types of currency drops) and ALSO affects the ranges of tiers of affixes that roll on items (!)
- Loot filters supported confirmation โ
- First classes to be added to Early access past the initial 6 will be the Huntress and Druid (Druids will have 3 "primary" forms)
- Blight is a "relatively easy" league to add to PoE 2 in the future, it's possible that it'll come back
- 8 ascendancy points confirmed
- Endgame "juicing" is important
- EA characters will stay in 'Early Access league', this is not Standard
- Righteous Fire confirmed to exist, but not ready yet
- There is a failsafe in place (full atlas reset) if you brick every map in a way to no longer be able to progress in any direction on the atlas
- Maps being able to be failed means they can be more rewarding. You can't just "corpse run" a rewarding encounter
- You really don't want to fail maps surrounding Pinnacle bosses!
- Biomes give possibilities of target farming
- Untainted Paradise (600%+ XP map) spawns in a corner of a forest + beach biome. There are other "unique" maps like this which players will have to figure out the spawn conditions for
- Johnathan is open to adding short races like in early POE 1. Unfortunately it doesn't bring in new players
- Gem quality exists, but it's an endgame thing
- Any class can ride the 'ranger' Rhoa mount, but it's only an advantage to the Ranger (shoot arrows while moving at normal speed). They don't want mounts to be a "requirement" to just go faster
- Crafting bench got cut, might return as and endgame thing. Lots of design problems with it
- Can only use 1 Omen at a time. Would be too powerful to combine multiple
- Atlas is personal, doesn't share in group
- Skills granted by items ARE supportable with support gems ๐คฏ
- Monke exists ๐
- Jade form is more controllable than one would expect, you can cancel it early etc.
- Time stop does not freeze your friends
- Spectres not in EA (yet) but there is something that "took their design space"
- Dual Wielding sometimes alternates weapons, sometimes merges the damage of both weapons into one damage packet. Skill dependent
- Golems not in the game (yet)
- Strongboxes opening will be MUCH faster than showed in the announcement stream
- Planned support to quick swap from PC UI to Controller UI. Not initially in EA
- Ignite is 25% of the base hit, Ignite Magnitude is a multiplier on this value
- Ultrawide monitor support exists, up to an unconfirmed number, black bars past that
- Cyclone exists, on another class coming later in EA
- Spell Totem exists, unclear if it's at the start of EA
- No reflect map mod
- In-game build planner in the works
- There will be teasers leading up to EA launch!