@TeamSilksoul For this enemy, you could give him a jumpn attack. That's going to prevent most people from cheesing him with pogo's. Additionally you could add a lingering trail of AOE damage after his dashes (fire, spikes, whatever), be creative!
@TeamSilksoul I'd suppose if you want to make something harder, you need to climb into the mind of the player. What do they expect to happen, how can you throw the player off? how can they react and adapt?
@TeamSilksoul An example is Lace's parry. The player sees a window to attack Lace, only for her to lift up her weapon, parry the player's attack and punish the player.
@RealFunkyWorm It's infuriating how parents leave their parenting to roblox. If you go to the playgroud w/ your kids you probably won't leave them unattended, why leave them unattended on a device which can acces all of the bads of the world?!?