Pete Hegseth was earning ($2M) a yr at Fox News, now he's earning $246K as WarSec
People should be concerned with those who go to Congress to enrich themselves, not those who sacrifice their livelihood to serve
Drop a flag 🇺🇸 if you stand with Hegseth
BREAKING: The House has passed legislation to make Daylight Saving Time permanent nationwide, ending the twice-a-year clock changes by a 308-117 vote. Backed by President Trump, the bill now heads to the Senate. If approved and signed into law, Americans would no longer have to change their clocks.
🚨 BOMBAZO XBOX 🚨
Xbox se aseguraría el control de sagas clave ante posibles cambios en la industria 👀
🔥 Detalles de la jugada:
• Microsoft mantendría los derechos de edición de Hellblade (Senua) y State of Decay 3 🎮
• El acuerdo se mantendría blindado incluso si hay cambios de dueños en los estudios implicados 🏢
• Esto garantiza que ambos juegazos seguirán llegando Día 1 a Xbox Game Pass 🟢
• Xbox se asegura el control total sobre en qué plataformas se publican estos títulos 🕹️
💬 ¿Qué te parece este movimiento estratégico de Xbox? ¿Le tienes ganas a State of Decay 3?
I am very excited to announce that I am currently creating #StarWarsBattlefront3 as an independent studio. Here is the first initial concept art that I worked 50+ hours on:
The cuts at Xbox have been brutal and callous, but for at least one studio rumors of its impending demise are exaggerated.
What's going on with id Software, id Tech, and the future of the legendary studio behind DOOM?
https://t.co/PwHWJpjxkm here's what I know.
I have been trying to find something meaningful to say about the Id Software layoffs.
My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.
I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios.
To continue being produced long term, games need to succeed, not just be beloved.
Games are competing with every other option for spending your leisure time and money, and the competition is brutal.
You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games.
Could they have gotten more with a different pricing strategy?
Could they have created more things for fans to buy?
Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games?
Could they have changed the game designs and broadened the appeal to more players without alienating existing ones?
Could they have produced the games at a lower cost, faster or cheaper?
I really don’t know.
The game isn’t over yet, and I hope the studio rallies through.
FYI the information about Project Ekur being canceled due to the mismanagement of Campaign Evolved is 100% true (not speculation). I just received additional details from another employee which I’ll share in a report after my BIG upcoming leadership report (which is almost done and my greatest work yet). Stay tuned, I promise you don’t want to miss either report. #Halo #Xbox
Get ready for the third phase of the War Thunder Infantry CBT!
- New location with 64v64 battles
- Network optimizations
- Reworked arcade-style battles
- Separate graphics settings
Interested? Check out our blog post.
👉 https://t.co/cAhSNDNrv1
Bethesda will be refocused with the Xbox changes today, and will prioritize its key franchises 🎮
• ‘The Elder Scrolls’
• ‘Fallout’
• ‘Doom’
• ‘Quake’
• ‘Wolfenstein’
(via @business)
Some eagle eyed Veterans caught a screenshot of a possible launch date of @wardogs in a recent stream with CEO @Brammflakes.
*SCREEN SHOT IN THE COMMENTS*
Was this a intentional Easter Egg or a possible slip? 😏
#wardogs
This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
Rockstar reportedly told Sony to remove GTA VI's branding from the PlayStation App after the disc controversy got too hot
Sony killed physical discs for all PlayStation games starting January 2028.
The backlash was instant.
Politicians calling for regulation. KFC and Domino's publicly roasting them. The internet turned on Sony overnight.
A week ago Sony had GTA VI everywhere.
App icon changed. PS5 dashboard taken over. Store completely redesigned. No PlayStation game has ever gotten that treatment.
Now all of it is quietly gone.
When Rockstar doesn't want to be associated with your decisions you know it's bad.
Shedding some light on the base building in WARDOGS! Obviously this was during the pre alpha playtest so things are subject to change so keep that in mind! Cant wait to see crazy bases and super FOBs! @WARDOGS@L0SSY@Brammflakes#WARDOGS
https://t.co/GzuqmYtq8Y
Ahoy, captains!
We're excited to share our first look at our next major update: Ashlands.
This development blog is a high-level overview of what we're working on. Read it on Steam: https://t.co/9xfqFeACP2