@amosolov Bruh, I genuinely only have a Twitter account so I can get notifications on Starsector updates/teases. Now you're saying I have to make another account on another platform, smh.
(Caring about privacy is a long lost battle, you can't escape it unless you go living in woods.)
New Starsector blog post: Planet Search Overhaul
https://t.co/3VPaopGSkM
Talking about revamping the planet screen and making it helpful for finding good colony sites, while not talking about what I'm currently working on, because: spoilers!
@amosolov Oh boy I sincerely hope it's not a small-medium sized ship with the speed of a Tempest and the shield strength of a Monitor, we have plenty of those.
New Starsector blog post! Codex Overhaul
https://t.co/JzT4AJa8e9
Talks about updating the Codex and making it a proper part of the game that has a real role to play.
New Starsector blog post: Simulator Enhancements
https://t.co/nRJi4cwNJU
Talking about some much-needed upgrades to the combat simulator, and also: Java 17!
Starsector 0.97a is out! Use exciting new abilities to get around the Sector, engage with unique colony-related crises for every major faction, and explore abyssal hyperspace!
https://t.co/efTqEf4R6t
Please RT!
@amosolov Eerily close to my build in last playthrough, just switch Storm Needlers with Mark IX and add Gorgons. S-mod Ex Mags got even better now that there's another weapon to use it. Btw you know the ship is balanced when it gets called horrible and amazing at the same time haha.
The in-dev patch notes for the upcoming Starsector release! Undecided on whether it'll be 0.96.1a or 0.97a - I think the amount of content probably warrants a full version number increase.
https://t.co/Nala20GN4w
(The crew of this Gremlin wishes you a Happy New Year!)