When the first trailer for Monster Hunter Wilds was released, I decided to start brainstorming a new monster that could fit into the series. It’s designed as a brute wyvern that adapts to its environment by switching between two different stances: normal mode and tunneler's mode.
This is the first task that I did as a freelance concept artist for Lord of the print!
A few of my sketches for a redesign of D&D's classic Behir.
The final sculpt was created by Ornella Sessa, she did an amazing job on it!
Here is the second part of a personal project I have been working on for a few weeks. Being a big fan of the Monster Hunter franchise, I had to imagine a monster and create armor and weapons according to it, like they were meant to be integrated in a game.
Here is the first part of a personal project I have been working on for a few weeks. Being a big fan of the Monster Hunter franchise, I had to imagine a monster and create armor and weapons according to it, like they were meant to be integrated in a game.