worked all day on water, reflections, ripples, refraction and general atmosphere & mood. I LOVE this biome.
Matching this everywhere is going to be a challenge. Also needs new music.
#gamedev
my vocal synth models the vocal tract as a network of branching acoustic tubes, unlike vocaloid which stitches together and pitch-shifts phoneme recordings. still working on improving naturalness by tuning it against recordings of real singers, but I'm already impressed at how cool it sounds!
Quick explainer for the forced perspective trick I posted yesterday, left in an example at the end that shows how you can exaggerate it - and how it can easily fuck up if you don't compose correctly
#gamedev
I’m making a programming language called blood.
Faster than rust, a powerful type system, all the power of effect systems, metaprogramming, zero-cost worktrees, semantic merging, sqlite-stored content-addressable code.
Psychosis? Hopefully not.
https://t.co/PZf55rf8uZ