Another #screenshotsaturday, another Test Level puzzle! In this one we show Bernard burning across ropes to reach higher areas and wrecking parts of buildings in order to help the other two. 🔥 #IndieGameDev
@Zugai89 We tried something like that as a rough mechanic a while ago, it's something we are still looking into to see what else we can do with it. Once we get the base stuff out of the way we might come back to it. 😁
It's #screenshotsaturday and its time to show you the last test puzzle we've built in this series of videos! We now combine the previous mechanics to test how more complex puzzles may work in the final game!
Watch this space for gameplay and art in the future :)
In this #screenshotsaturday we bring you one of Walters mechanics we've been playing with, Cloud Form! Use Cloud form to cross gaps and rise to new vertical heights!
Only together can we soar to new heights! 🔥+💧=🌧️
#IndieGameDev#IndieGameDev
Another #screenshotsaturday, another Test Level puzzle! In this one we show Bernard burning across ropes to reach higher areas and wrecking parts of buildings in order to help the other two. 🔥 #IndieGameDev
RAAAAAAIIIIIIIIIIIIIIN!!! 🌧 Rain isn't good for Bernard, too much exposure to elements they are weak against can hurt the sprites. An Umbrella might be useful... #indiedevhour#gamedev#ue4
Hello everybody! Have a little something here for you: Some work-in-progress concept art for Olive! It's still being tweaked and changed slightly so let us know what you think! #indiedev#gamedev#gameart
Was doing some basic celshading tests a couple of weeks ago for @guidingsprites that I forgot to post, obviously because it's Cel Shading I had to use a Toon Link model. #madeinunreal#screenshotsaturday#UE4
Testing out giving Olive an Umbrella she can use to protect the sprites! Plus the sprites can climb on top of the umbrella and use it as a makeshift platform! ☂️ #indiedev#gamedev#madeinunreal
On the left is a cel-shading test to see what the character might look like in th e game, on the right is the more up-to-date design with some of the little clothing details added. 😊
Hello everybody! Have a little something here for you: Some work-in-progress concept art for Olive! It's still being tweaked and changed slightly so let us know what you think! #indiedev#gamedev#gameart
Our artist @AmberEJJamieson has a little tease of our new character design for Olive for you! Why not give Amber a follow whilst you're there! ❤ #gameart#screenshotsaturday#indiegame
Bit late to the party but oh well, heres my #MeetTheDev 😁 I'm a game artist/3D generalist/game developer and co-Founder of @IDOTRIGAMES. I'm working on a our adorable puzzle-adventure game @GuidingSprites! 💧🔥 (also here's a tease of Olive's new design)
Thought I'd have a go at this #MeetTheDev thing! 😄I'm a UE4 tech artist/game developer/games design lecturer. Co-Founder of @IDOTRIGAMES. Currently working on a little puzzle-adventure game called @GuidingSprites! 💧🔥
Hello! Hope you like the new look! We have a couple of new things going on: we just set up a new Devblog on Tumblr that we're filling with #guidingsprites updates. Eventually we will be adding some longer posts too. Let us know what you think! https://t.co/0WQQMzSz1S 💙 #indiedev
Over the next few weeks we will be posting some super early level tests as we continue to add more interest to the gameplay and plan out other things. Here is the first one where you need to use Bernard to remove a barricade. 🔥 #screenshotsaturday#gamedev#UE4