Packed my fluid simulation and renderer into one single Niagara system, which unlocked so many magic tricks🥦
(60fps playable water)
#UE4#gamedev#techart#vfx#realtimevfx
Making some progress with my UI Elements Editor!
It's available on https://t.co/15TfKI6W6U
I will continue to work on it on the next days and I hope I can give something useful for the community! <3
#madeWithUnity#unity3d#gamedev#indiedev#customEditor@unity3d
Improved the procedural generation! Starting from multiple points, auto-fixing "Impossible" tiles. Quite happy for 3 days work!
#indiedev#gamedev#unity3d