Aaaand Done! :)
Recreation in C++ of Doodle Jump! It was a lot of fun to do and learned a lot about object pooling and memory usage :D, now time to clean the code, optimize a little and we can call it a day :) #indiedev#gamedev#cplusplus#doodle@LimaSky
Today I made a point based wave system using Unity. Fully procedural waves balanced by enemy quality and not quantity ( red < pink < blue < green).
Enemies use a weighted blending steering behavior, a port of a C++ project I made last year. WDYT?#indiedev#gamedev#madewithunity
@SourJTheCreator @CactusaurusDev Heu, we'd love if you played Our game Guns N Bones! A frenetic tower defense with dynamic maps!
You have it free on itchio!
https://t.co/yHTskpm0Ry
We got invited to @ENTI_BCN demo day! What an amazing party, shared room with a lot of amazing games! And a lot of people tried ours too :D
Thanks again for this amazong day! (And for the free beer😤🍻)
@raitora99 @TheDopeyKids Hey thanks, we will keep updating, because now the only fully fleshed map it's the tutorial.
We expect to have the next map finished on june 8th and from then keep updating and putting new content!
@raitora99 @TheDopeyKids Hi, it would be amazing if you could try Guns & Bones.
It's a FPS - Tower Defese, the catch is, the map keeps changing depending on what you do, how you manage enemies, and how they react! It's still in open beta but it's totally playable right now
https://t.co/yHTskpm0Ry
@RemovableSanity Not on wishlist yet, but here you have our Open Beta.
It's a FPS-Tower Defense where your actions and the enemies dictate how the map changes, for the best, o for the worst 😈
https://t.co/yHTskpm0Ry