Guo Yu (@GuoYu_Rose, @CLASUoN) introduced the Square Model: a multimodal and interdisciplinary tool for analyzing game localization.
By deconstructing games into language, visual, audio, culture, and interactivity, the model bridges theory and practice.
#FunForAll2025
Guo Yu's presentation introduces the Square Model, an analytical tool for game localisation corpus, based on the concept of multimodality and interdisciplinary knowledge. You won't want to miss this - not least because it features Cyberpunk 2077!
Registration for #LTSWoW is now live! Head over to https://t.co/Fbi1WdsiJJ to secure your place for our online conference, 'Wonders of the World', showcasing international, interdisciplinary research in languages, literatures, and social studies ✨
Another fantastic #GameStudies book from the shelves to start your week. 📚
"Hot Tubs and Pac-Man" from @anneladyem dives into the gendered nature of the US #VideoGames industry.
Check it, and thousands of other #VideoGame books, out right here:
👉 https://t.co/1dLNB2Lb4p
Good to see the Video Games Research Framework launch after much consultation. This was a recommendation from @uk_ie because we want to see robust research based on some clear principles and research that looks at all kinds of impacts of games on society https://t.co/yMr06dDOjB
This is one of the most efficient methods of conducting a literature review.
I took Ilya's seminar in Jan and was blown away by it, esp. the Obsidian integration.
You can register for his upcoming seminar here:
https://t.co/thtU6ADVMo
Use "Mushtaq201" for a 20% discount.
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