Effectiveness of a gamified digital intervention based on lifestyle modification (iGAME @H2020iGAME ) in secondary prevention: a protocol for a randomised controlled trial @BMJ_Open@CatedraFisUMA@ugcsm_ibimahreg @MSCActions
https://t.co/oVOQDgbWw4
"Tools for Evaluating the Content, Efficacy, and Usability of Mobile Health Apps According to the Consensus-Based Standards for the Selection of Health Measurement Instruments: Systematic Review"
https://t.co/dveCV7su9F @H2020iGAME@CatedraFisUMA
El simple hecho de utilizar apps o pulseras/relojes que monitoricen la actividad física (pasos, km, ...) es de por sí una estrategia efectiva para promover la actividad física, al menos a corto plazo. ¡Aprovechémoslo con los pacientes! 🚶♂️🚶🚶♀️@H2020iGAME
https://t.co/SNNCFV11le
Follow the progress of the European project "Multi-dimensional Intervention Support Architecture for Gamified eHealth and mHealth Products" @H2020iGAME, funded by the European Commission, on its website and on social media. #gamification#health
https://t.co/OgYgxRxqEn
Here's a copy of my presentation
🇦🇺"Promoting physiotherapy leadership to reduce sedentary behaviour in clinical populations" by @aicuesta presented #WCPT2019 https://t.co/wMAZOBfGHn vía @SlideShare
If you are interesting in #gammification in health, follow @H2020iGAME, official account of EU Project Multidiemsional interventtion support architecture for gamified mHealth @EU_H2020
Starting the kickoff meeting of EU project #iGAME#H2020#MSCA title "Muldimensional intervention support architecture for ggamified mHealth product". #mHealth#gamification
Proud the EU has invested in our project
ICT Seminar in Tokyo (Day1). Such a great experience! Thanks to everyone for comming and see you tomorrow at JETRO from 13:00 when we will continue with our second day. Topic: European IT development methods and approaches to a successful collaboration on Japanese market. #iGame