Software Developer @Head_cannon - #SonicMania, S1&2 Mobile, Pier Pressure, Sondro Gomez, HCGE & Methyl
Personal account, does not represent anyone I work with
Congratulations to @dconndconndconn on the release of RUBATO! Get it today for Steam via dconn, and/or on Switch and/or PS5, where we're proud to have this game as Headcannon's first console publication!
https://t.co/RWaUN7vt6Y
https://t.co/WuJeyvSLPs
https://t.co/wBnro7skk2
@sam_violet3@dailytobytrivia Yep, that's me! (I do have a GBA gameplay video but Youtube butchered the quality since it's an old upload that was done at low resolution. The version shown here running on DS is the same code exploiting the DS's GBA-compatible hardware elements)
https://t.co/uE02TfSpqR
Stealth from the headcannon team built a Deltarune prototype in their methyl engine back in 2019 in response to Toby asking for help to build a team, Toby decided to stick with gamemaker so it was scrapped, but payed Stealth for his time.
BUY YOURSELF SOME RUBATO BEFORE ITS ALL GONE.
I am honored to have helped test the console versions and overall get the full experience early.
Played it over 7 times through and I still LOVE IT.
Please enjoy this unofficial "American Boxart" piece i did for it. #Rubato#Dconn
Eat your browns.
(Prepare for Rubato in only one more week! A demo is available for Steam, Switch, and PS5, and pre-orders are open for Switch and PS5. Bon appetit!)
https://t.co/RWaUN7vt6Y
https://t.co/WuJeyvSLPs
https://t.co/yDzIBoFo3A
We're all adults here, right? ...right...?
(Rubato releases in just two weeks! A demo is available for Steam, Switch, and PS5, and pre-orders are open for Switch and PS5. What are you waiting for?)
https://t.co/RWaUN7vt6Y
https://t.co/WuJeyvSLPs
https://t.co/yDzIBoFo3A
It does! When the full game drops, there will be a feature in the options menu for both PS5 and Switch that will allow you to transfer and continue your progress from the demo
Rubato for Nintendo Switch is now available for pre-order! Jump onto the eShop and grab it up before March 20th to begin playing immediately upon launch. Don't forget to check out the trailer, and try the free demo for a taste of the gameplay!
https://t.co/Wwcn0O6SYk
I’m sorry, but it’s been nearly ten years so I’ll need some help with this one- When did I ever say I was actually satisfied with Sonic Mania? There have been some utterly ridiculous assumptions made in this conversation so I’ll be opting out. People believe what they want
I’m sorry, but it’s been nearly ten years so I’ll need some help with this one- When did I ever say I was actually satisfied with Sonic Mania? There have been some utterly ridiculous assumptions made in this conversation so I’ll be opting out. People believe what they want
I do wish people would stop calling a potential new 2D classic (note the lower-case) Sonic game, regardless of who would develop it, "Sonic Mania 2". This severely undersells the concept or any plans anyone may have, as a true, literal "Sonic Mania 2" would be creatively bankrupt
Besides, you got "Sonic Mania 2". They just called it "Sonic Superstars" instead. That game is a master class in creating something so concerned with copying its predecessor that it learns all the wrong lessons and poorly reimplements basic ideas rather than iterate and innovate
Also since someone decided to shoot his mouth off on things he doesn't understand, I reiterate- we do not receive, nor have we ever received any residuals/royalties for any of our contract work. Further, Sega Forever delisting S1&2 mobile has nothing at all to do with Headcannon