Ngl I feel like On is genuinely so insane on Camille support looks completely different from any other player itw playing it, I donโt think that most others should pick it a lot of them just looks like dirty inters
Bel'Veth rework on PBE:
- Base health reduced from 610 to 580
- Health growth increased from 105 to 110
- Base AD increased from 60 to 55
- Base armor reduced from 32 to 28
- Armor growth reduced from 4.7 to 5
- Base attack speed reduced from 0.85 to 0.67
- Attack speed ratio reduced from 0.85 to 0.67
- Basic attack cast time reduced from 0.25 seconds modified by AS to 0.22
- Total basic attack time increased from 1.010 seconds to 1.493
- P basic attack + On-Hit damage incrased from 75% to 25%
- P attack speed duration reduced from 5 seconds to 3
- P attack speed reduced from 20-40% to 20%
- P no longer stacks up to 6
- P attack speed per kill increased from 0.28-1.1% to 0.1-2%
- Q base damage incrased from 0-20 to 15-35
- Q AD ratio increased from 100% to 105%
- Q bonus monster damage changed from 55-95 to 80%
- Q minion damage increased from 60-100% to 100%
- Q dash speed changed from 800-1000 to 850
- Q cooldown increased from 1 second to 4-1
- Q direction cooldown scaling changed from 1 Haste per 4% bonus AS to 1 Haste per 5% bonus AS
- W base damage increased from 70-230 to 80-320
- W AP ratio incrased from 125% to 150%
- W AD ratio removed
- W knockup duration reduced from 0.75 seconds to 0.5-1
- W slow reduced from 50% to 30%
- W slow duration changed from 1.25-2.25 seconds to 2
- E base damage per attack increased from 6-10 to 10-18
- E AD ratio per attack increased from 8% to 12%
- E missing health bonus damage reduced from 0-300% to 0-100%
- E monster damage increased from 150% to 200%
- E bonus strike scaling reduced from 1 per 33.3% bonus AS to 1 per 41.67% bonus AS
- E damage reduction changed from 35-55% to 20-60%
- E lifesteal increased from 20% to 20-40%
- E cooldown changed from 20-16 seconds 24-12
- R base on-hit reduced from 6-14 to 1-9
- R on-hit bonus AD ratio reduced from 12% to 3%
- R AP ratio Damage: 6/10/14 (12% bonus AD)
- R on-hit monster damage changed from 30-70 (+ 60% bonus AD) to 10-90 (+ 30% bonus AD)
- R damage AP ratio increased from 100% to 150%
- R health damage reduced from 25% missing to 20%
- R base bonus health increased from 100-200 to 100-400
- R health bonus AD ratio increased from 120% to 150%
- R health AP ratio increased from 90% to 150%
- R True Form bonus attack changed from 10-20% to 5-25%
- R True Form bonus attack range changed from 75 units to 25-125
- R True Form now increases size by 5-25%
- R True Form no longer grants 10-80 bonus move speed out of combat
- R True Form duration reduced from 60 seconds to 45
- R True Form duration is now increased to 90 seconds at 40 stacks. At 80 Lavender stacks, buff lasts until death.
@gureusi Depends on the meta cuz idt u can pick something like this in a meta where jg support roams everywhere early and snowballs, but who knows later on
@gureusi Honestly I just glanced through it, but kinda weaker early but scales hard which not sure Kanavi will like cuz she used to be insane in invades, but one can hope
@basedhutao I mean if he ults on top of viper viper will just run backwards, he needed to ult behind viper so when mundo sylas runs at them viper will run back right into Kanavi
@tttttyuc I agree it is team dependent, but i do feel like having the break can harm the team and also allow the lb team to learn a lot from losing and climb back up and gain momentum. Like u said I think its tough for a solution though, a bracket reset is a logistical nightmare
@120Lawoju94036@tttttyuc when this has occured to plenty of teams over the years since this was introduced, and even BLG has directly benefited from this to qualify for MSI
@120Lawoju94036@tttttyuc I agree, and I have held this stance over the years of the potential issues that can occur, so I won't deny it/be biased just bc its my team that benefited rn, and I'd love for a conversation to be made but I do think there is some selective outrage going on rn
@tttttyuc Iโve personally always felt that double elim was a bit unfair due to the upper bracket finalist being punished for not losing in a sense, and would love it if more advantages are discussed, but people complaining specially now is just odd, this isnโt a new thing
@Hatim_Np@tttttyuc Agreed, I also feel like in games 2/3 while he was inting some of it was just countered really well by blg, especially with the shen ults into the qiyana plays, also while his deaths were high he was also the one getting top/mid dives off and making plays