Day 27. Exploration-based Architecture
https://t.co/OfmFpcbVDW
1. Explore and Lock architecture approach
2. Game Design for Handmade Hero
3. Test Code Cleanup
4. DrawRectangle Function
In Day 15, we talked about media latency. Fun fact, if reading from L1 cache would take as long as a heartbeat, seeking the right spot and reading 1MB from a Hard Drive would take about a year.
๐: https://t.co/5pUAL2XDGY
Day 15. Platform-Independent Debug Game I/O: https://t.co/bz8Pn0ovxL
1. About File I/O in Games
2. Platform Implementation of the Debug I/O
3. Safe Truncation
Day 14. Platform-Independent Game Memory: https://t.co/2UmjshQbIb
1. Intro to Memory Management
2. Design and Implementation of Our Approach
3. Assertions
Day 12. Platform-Independent Sound Output: https://t.co/vINYZgK2Vz
1. Intro to our API Design Approach
2. Start Generating Sounds on the Game Layer
3. Make Use of Sound Generation in the Platform Layer