Clothes positions were something that I always wanted to see in a game like this but for some reason clothes usually just end up being static items on you that “don’t matter”.
When we first tackled this idea I discussed the option of having each clothing item having it’s own movement that can be “saved” independently from other clothes. That was how this system was born.
E opens the coat, T raises/lowers her shirt, R, skirt and Q the back of the coat/skirt.
Space bar is the “Emergency cover” button that will, in the least amount of buttons possible, cover your body. So pressing it with shirt and the front of your skirt raised will close the coat, because it is just one action, but under the coat both clothes are still raised.
This will be perfected down the line and I can’t promise all clothes will have the same options, since it takes a LOT of work to manually animate each item (I don’t even wanna think about how we’ll do it with body proportion changes), but this is a system we will be working hard on.
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Stealth games are a Genre that have been DESTROYED by Triple A Devs that refuse to add FUN and CHARMING characters and levels. Once again indie Devs are innovating in a stagnant category.