Do you have TON wallet?
Rumor has it...
If you drop your TON wallet address, you might get a mysterious gift.
No one knows what it is.
No one’s confirmed it.
But someone on-chain just tried it
Enabling success for awesome games is what @Beamable was built for.
Now YOU have the chance to own what that success is built on!
Don't take our word for it. Just ask our trusted partners like @PlayWildcard 🤝
This is our network in motion.
As we grow:
More rewards will flow to node holders.
More devs will build through incentives.
More games will scale, faster.
It’s going to be so obvious in hindsight.
THIS is the Gaming Revolution!
Founded on decades of experience, we’re delivering an answer to the fundamental challenges of game development, with Web3 at the core.
Gaming's future will be owned by YOU!
Details this week...👀
Absolutely thrilled with the results we’ve been able to achieve with the @warped_games team.
Super deserving crew. Huge thanks to the community for showing out.
Season 3 is winding down, but we’re just getting started…
Stay tuned for MASSIVE news in July, with Season 4 introducing:
→ BIGGER games
→ BIGGER stakes
→ BIGGER rewards
@zealy_io “Zaps”
I am excited about how Zaps guarantee airdrop allocations and guaranteed rewards.
Don't miss fams
@HiroDegen@Akphyoe15@KaoriHaru69
https://t.co/cFxGZbufCh
The Beamable Network turns compute into a market, not a monopoly.
Game servers are priced by latency, location, and performance, not by hyperscaler markup.
That’s lower costs, and WAY more margin for creators.
The revolution will be decentralized.
Your economy is decentralized, but your login server is hosted on AWS?
Let’s talk about the real missing piece in Web3 gaming: The backend.
Web3 gaming has spent years building tokenomics, asset ownership, and open economies.
But the games themselves?
Still running on fragile, centralized infrastructure.
A single point of failure, on launch day.
You wouldn’t build a DeFi protocol and host the contracts on someone else's private server.
But that's exactly what happens in games.
Auth, matchmaking, inventory, social systems… one outage and you’re offline.
The Beamable Network provides the building blocks to decentralize your backend for Live Service games.
✅ Trustless compute across a distributed node network
✅ Composable modules for core game services
✅ Ownership for the developers who run it
A backend that can’t rug your game, rate-limit your growth, or charge rent forever.
Most games are Live Services now.
Backend isn’t a nice-to-have. It IS the game.
The Beamable Network makes it resilient, trustless, and dev-owned.
Because decentralizing the economy is half the story.
It’s time to decentralize the stack.
65% of studios buy backend tools.
35% still build in-house.
But the lesson is clear:
Infra isn’t just a dev tool. It’s a launch risk.
The question is, why risk it?
Beamable Network gives Live Service games the backend they need without gambling the roadmap.
Busy week of Beamable events 💪
Find @jradoff talking all things web3 gaming and DePIN here 👇
Tuesday: X Space - What Gamers Actually Want (link in comments)
Wednesday: Web3 Game Development w/ @RealEmber from @MoonboiStudios
Thursday: Game Development Stream
Friday: Decentralized Tech Chat w/ @PauluzRFRM from @ReformDAO
Playing Grumpy Gaffer makes us happy gamers.
And its creator is this week’s game partner — @RC_Games_Studio!
Proud to have this indie team on board using Beamable as its backend gaffer tape (see what we did there?)
Join us this week in some great, grumpy fun 😠
So what is Grumpy Gaffer?
This is a dynamic strategy game where your mission is to protect the peace of Mr. Gaffer’s home.
Test your wits and reflexes as you face intense waves of enemies, and compete in thrilling mini-games against other players.
Thank you, @RC_Games_Studio, for this gem.
Hey, thought you might want to know that there are Grumpy Gaffer quests waiting for you to complete them.
That leaderboard ain’t gonna climb itself. Just sayin’.