@RookF22 And I've repeated this for like the 4th time. And it's the main issue. But you kept hyperfixating on how you never said that it's for that specific building when it's not what I was arguing about in the first place.
@RookF22 As I said to stupid to understand the crux of the debate even after all that. "But I never said they are specific to that building". And yet you kept insisting that it's part of the story whereas it's just there for so the bad guys have lines to say. Not the story.
@RookF22 Sure lets talk on the implication of belkan air force only having seberal voice actors. What does this mean? How many guys the airforce has? You know how stupid that argument sounds right?
@RookF22 ??? Bro you are just plain stupid. You missed the core point of pixy character arcs. You don't understand how game devs works. You misunderstand (or strawmanned) half of the thing I said.
@RookF22 This applies to all aplied fields from engineering to medicines and finally arts. And you would know about it if you ever actually does any of this thing professionally.
@RookF22 do you think they would simply stop on that department? No, they would want better music, better graphic, even more dialogues not just on this specific case but to flesh out the story as a whole. They would drown themselves in inane and insignificant improvements.
@RookF22 In the knight dialogue he said that he started to fight for himself instead of blindly following orders and that cipher should do the same as opposed to what they have been doing so far.
@RookF22 You would think that it wasn't guilt? It has always been guilt. Even at the end he still felt that guilt when he dragged his body across the ground zero. Even he referred himself as the dog. Because he knew his compliance as a merc is also a part of the poblem.
@RookF22 Why don't they take some voice line out of a building? Because that adds the volume of their works. The more specific the generic line is the more variety of line they have to make (in this case military yellow and civillian yellow) which beats the main purpose of generic lines.
@RookF22 Holy crap it's like talking to a rock. I will try to simplify it for you.
>Mission specific lines: Tells the story
>Generic lines: To make the gameplay more exciting by having the enemy reaponds to your actions
Do you get these two things I'm trying to say?
@RookF22@VirgilDuck It plays for some yellow targets after they ran out of unique mission transcripts. The only way you can say that it proves yellow targets are legitimate is if you disregard the actual narrative the dev is trying to build with the unique mission transcripts.
@RookF22@VirgilDuck >they can't record multiple lines
Not what I said. I said unique lines which means every building has a different line attached to their destruction. The fact that only 2 unique lines for 6 different building exists (and attached to one singular building) reinforce my points.