Gotta sort this stuff out...
along with my life that makes me sit alone...in a dark room...contemplating features...🥲
Damn...
P.S this is an partially Sorted blueprint...
#UnrealEngine#gamedev#indiegamedev
Update
Bows now...Work?
So, For some time now I've been working on a Bow and Arrow system that feels...Polished
and i think it's about halfway done?
Let me know...
ofc it needs atleast a day more...but I can Start on stealth now
#unrealengine#indiegamedev#gamedev
Meet : Suryanshu Mittal
> Self-Proclaimed Game Director and Delusional Author
> Rants/Cries in #indiegamedev community almost every other day...
> Goes Maniac when discussing anything Games, Cinema, Manhwa/Manhua/Manga and Music...
Want his cries on your feed?
#gamedev
**This post has been issued in public interest as an desperate attempt at finding like minded friends**
Hit me up in the DMs or comment here what you all are about!
#indiegamedev#gamedev#animation#film#manhwa#art
Here's What I needed to do to import this Arrow:
> Create Arrow in Blender since there was no need to open Maya for it.
>export it as FBX like always.
>Import failed.
>Try creating and exporting from Maya.
>Works apparently
Just #unrealengine things
#indiegamedev#gamedev
Update:
Working on...Arrows!
which apparently are more comfortable in bouncing off most of the time
well, gotta fix the attachment issues (Mine too 😅)
will working on Drawing the bow next
#unrealengine#indiegamedev#gamedev
Kinda Forgot To Update on this one
AI shifted from Pawn Sensing based to an Extended AI Perception system
Gotta fix the states and integrate with the weather system, then move onto the core Combat
It's 20th Feb and I'm 20 now too IG, Back to Work
#indiegamedev#gamedev
**NEWS**
Temporarily Broke the Enemy AI System while generalising it for both biped and quadruped Enemies
Well, that's it for tonight, Hopefully Tomorrow will be the last I'll see of this system for a while
#unrealengine5#indiegamedev#gamedev
Enemy Alert State System WIP
> Smoother state transitions and player identification
TBA:
> Disturbance Sensing
> Temporary Animations
#unrealengine5#indiegamedev#gamedev#nexus
WIP Horizon Franchise Inspired Enemy Alert System,
> Lots of bugs in state switching
> Need to work on the Noise Sensing and Exploring State
#unrealengine5#indiegamedev#gamedev
When the Source you're ripping from is old enough that you have to rebuild it just shy of completely making it.
Pros:
Now we know Exactly how the entire system works since @theabyssant had to recreate it to work with Motion Matching.
#UnrealEngine5#indiegamedeveloper#gamedev
Nothing Much, Just Having Fun Playing around With a Camera Override Volume (Custom) to integrate Multiple cameras and views into Gameplay at runtime
Working to integrate it with my Ledge and Traversal Systems
#IndieGameDev#gamedev#UnrealEngine5
Be Me;
Find an Existing Ledge Climbing System;
Its Docs are for UE4;
Spend 1 month trying to migrate;
Give Up;
Try Again;
Recreate some parts to work with Motion Matching;
It Works!
#UnrealEngine5#indiegamedev#gamedev@TheAbyssStudios