I thought I'd practice my pixel art tweening a bit.
So, I found a 4 frame gif of the Mega Man run cycle and manually tweened it into a 8 frame gif.
It's not as bad as I expected it to be but I'm sure it could have been better!
#pixelart#megaman#gif#animation
Created tutorials for Cheese Map with guidance from scratch to creating different type of maps:
https://t.co/6hvM1oPkJ8
Cheese Map is an SFML map drawable and can simplify drawing tile maps.
Here is a video of it in action during tests: https://t.co/fTT5kyPa53
#cheesemap#sfml
Begun creating a new PSG for Grambol (https://t.co/tKzajoKkWG):
Flags!
Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!
The image is a screenshot of what I have so far (do you know them all?)
#grambol#sfml#cpp#flags
Updated Grambol with more Provided Symbol Groups:
BasicGradient (Basic + gradients),
CardSuit (suit symbols for playing cards) and
Icon (home, pin, upload/download, cog, clock and Bluetooth logo).
Images shows examples of some the newly added symbols.
#grambol#sfml#c++
Oh.
Imgur blocked UK so its UK users cannot access accounts.
We need to be aware that people from the UK can no longer see images if you share using Imgur (on places like forums etc.).
On that note, any recommendations for a replacement that can be used globally?
#imgur#uk
Updated Kairos, my timing library.
Includes a new object: Clock. It simplifies getting the current date and time and can work with any time zone.
This update is on a different branch known simply as "newer" and is not yet part of "master".
https://t.co/3RIq8FgR5J
#cpp#kairos
Selba Ward is now fully up-to-date to use with SFML 3.
This includes all of the drawables, of course, but now also all of the documentation, examples and tutorials!
https://t.co/R68DKBY8TD
#selbaward#sfml#animation#sfml3#update#coding#cpp
I tried. I mean, I REALLY tried, to build SFML 3 from source (since its release ) using CMake and it really just does not like me.
So, I guess I'll wait for the official builds and stick to SFML 2 in the meantime...
#sfml#cmake#build#cpp
@DarkCisum I keep forgetting about discord. I should pop in more often.
Maybe some day, someone could guide me through doing it once! ;)
I'm going to give this template a go right now. Let's see if CMake really does hate me!
I created a Batched Text for SFML that renders multiple texts in a single draw call. It's not really faster in Release mode (in a test case) but it can export triangles of them all which can be used to create a vertex buffer and that IS faster! :)
#cpp#sfml#optimization#batch
I lost my particle system that I created a while back because it was created on a portable device and that device is "unwell".
Therefore, I have decided that I am going to attempt to create a new one from scratch!
There's a lesson here: always have a backup...
#cpp#dev
Added Wireframe to Polygon. Its colour is customisable too.
Removed a hard-coded triangle limit that limited the number of triangles created to just 100! Now, this limit is customisable and defaults to 10,000.
https://t.co/87Hyq4X9tJ
#selbaward#sfml#polygon#wireframe#mesh
Plinth's SFML extension can now resize SFML images!
You can resize any portion of an image to any size.
There are also a few options depending on the type of method used to resize.
https://t.co/0lLCOUOqZo
#sfml#plinth#image#resize#imageprocessing
@DarkCisum@github I detest a lot of the newer "helpful" user-interface "improvements" in all apps/games.
Animated/automated things that get in the way of something you want to click is the very worst. Things that change just as you're about to click it is the second worst.
Casually making an app and spent far too long making the custom scroll bars work how I want them to. Just basic scroll bars drawn by basic rectangles...
...and I'll probably want to tweak them in the future. Neverending!
Can I make some of the app now, please?!
#dev#cpp#sfml
Due to it being its 10th anniv, I decided on a complete overhaul to Plinth, my foundation library.
Inc: additions, upgrades, optimizations, fixes some modernization and code-style adjustments.
https://t.co/azjvunlj3Z
#plinth
I can't believe it's been a decade since I made it!