Test the Haptic api here on your iPhone:
https://t.co/WvL1T2c89t
make sure to open the link in Safari browser as the appclip won't be invoked within X app.
If reading this on a computer, scan the QR code with your phone to test the Haptic api via our AppClip
Add vibrations to your #threejs experience with the Vibration API (android) or Haptic API (iOS using Brrrowser app or appclip).
Link to repo & live link below.
You can try @SahilK027 's "Elemental Serenity" @threejs experience on iOS in fullscreen with Haptic Feedback now !
No download required : https://t.co/IMBPcQlL3F
(open the link in safari to evoke the AppClip)
You can also simply scan the QR code in the comments below ⬇️
I built Elemental Serenity, A multi-season diorama.
One place, four moods. 🌱🍁❄️⛈️
👉🏻 Live: https://t.co/ePNZoF8Xlx
👉🏻 Code: https://t.co/sejBw2gWbL
👉🏻 YouTube: https://t.co/zLnrNa1ucG
Which season would you stay in?
#StylizedArt#threejs#webgl
If you are on an iPhone, use the following link to try the #webxr demo : https://t.co/WeUNZ0yGGI
or scan the QR code with your phone if you are on a desktop
@BelaBohlender Thanks @BelaBohlender for the repost. The webXR feature was quickly pushed to the App Store.
Testing / Reviewing is needed. Any reports of things working / not working / required (since everybody's needs are different) is greatly appreciated !
@ns_tcg Thanks for asking. There are no app clips available yet. That feature is coming. We are still debugging / improving on the experience. If you have a demo that you are working on and works or doesn't work on it ... please do share !
The iOS browser can open #r3f@pmndrs#XR demos.
Some are featured on the app, displaying the use of #UIkit as well as XR's "handles". Big thanks to @BelaBohlender who is developing and maintaining the repo.